In this update3
Full notes
Full Pass the Fear update
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What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
- Performance
Pass the Fear changes
Improvements
Added explanatory tooltips for [Transmutation] and [Heavy Hit].
Weapon dismantling is now disabled during weapon comparison to prevent infinite dismantle loops.
Optimized enemy hit detection by adjusting hit points to the target centers.
The interface shows the version to make it easier to locate and fix bugs.
Adjustments
Reduced the Health of the Dancer in Stage 2.
Increased guaranteed drop rates for weapons. Starting from Chapter 3, Normal-quality weapons and weapon parts will no longer drop.
Jenny and Marcus can now move while casting their Ultimate.
Damage dealt by summons is now included in damage statistics.
Upgrading weapons and weapon parts will no longer result in downgrades.
Bug Fixes
Fixed an issue where Lanny could appear simultaneously with the Quartermaster after being unlocked.
Resolved an item duplication issue involving the Seed of Life.
Corrected an abnormal case where Heavy Hit Chance could reach +9999%.
Improved Multiplayer stability by preventing players from occasionally spawning outside the Boss arena.
Enhanced co-op reliability to ensure teammate revival works correctly in Multiplayer Mode.
Fixed memory leak issues that occurred in certain situations
Thank you for your continued support and feedback.
Please keep sharing your thoughts through our community channels—we'll continue improving the game together.
Source
Changelog.gg summarizes and formats this update. How we read updates.
