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- Parse-O-Rhythm
🚫 Sunday Devlog 40: Impossible!
Yo! Today's devlog is about the impossible, such as.. Achieving The Impossible At long last, controllers now ACTUALLY work on the exported game! This is a feature that was "completed" back in November on Sunday Devlog 2…
Patch notes3 changesCompatibilityGameplay - Parse-O-Rhythm
🧪Sunday Devlog 39: For Science!
Welcome back! Everyone Is Too Busy I have been absolutely saddled this week by work external to the project, and so has the engine developer. So, we didn't end up accomplishing too much to solve the major controller roa…
Patch notes3 changesFixGameplay - Parse-O-Rhythm
🔃 Sunday Devlog 38: Doodad Emporium
Hey, sorry to keep you waiting an extra week! Truthfully, taking 19 college credits and three major projects (including this one) was a grave mistake, but I think that's obvious enough from the previous logs. At the mom…
Store5 changesFixGameplay - Parse-O-Rhythm
💡 Sunday Devlog 37: Eureka!
Welcome back! This week was a bit of tying up loose ends, but there's also some neat new community-made tech to talk about as well. Let's dive right in! Functional Achievements! Roughly a week and a half ago, one of Flo…
Patch notes8 changesFixGameplay




