Full notes
Full Parse-O-Rhythm update
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What changed
- Gameplay
- UI and audio
- Maps
Welcome back!
I had a heck of a move-in back to college, but now we're back with a new devlog, and I've got some exciting tech to show today:
Live Playback!
Playing a level in the editor now causes music to play where appropriate, and as a bonus, the parser moves around and is accompanies by some simplified effects + sounds to simulate playing the level!! Be sure to play this one with audio on!
There were some issues with the old playback system where it would go out of sync, but this one (still using ease) relies on a timer to keep the player in check, even if there are lagspikes. The whole thing is also compatible with any BPM which is a huge relief to be done with as well!
At this point, thanks to this feature, the editor is pretty much capable of being used to map songs if you're a dev with access. A lot still needs to be manually changed, but now for the first time, as long as you plug a lot in, you can effectively have a mapping session :) Yippie!!!
Next week..
Stuff™ is occurring this week for me as always, but I should be able to get more done on the editor. Now that the player is effectively done, we can move on to actual UI pieces for adjusting BPM, offset, title, and more. I can't wait to talk about it! And now, I'm going to lose a little sleep mapping some of my favorite songs on this thing lol.
See you next week! :)
-Encabulated Games
Source
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