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Full Paranormal Cleanup update
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What changed
- Performance
- Gameplay
- Maps
- UI and audio
Paranormal Cleanup changes
Hey everyone,
thanks again for all the bug reports and suggestions, your help means the world to me! Took me a bit longer than I hoped to get this patch out the door but I think this time I really managed to fix the most frequent crash issues, which was a big priority for me.
0.4.0 Patch Notes:
You can now banish the entities on 'Whispering Studio' and 'Ritual Row'
'Whispering Studio' and 'Ritual Row' have been polished and updated
FINALLY fixed the map transition FatalError bug (caused by AudioThread & VoiceChat btw)
Not the first time I said this but this time I actually fixed the game breaking objective spawn bug for ectoplasm, cult symbols and banish items
added 2 UV Lamps to each map which you can carry around to see Ectoplasm even when an entity isn't hunting
all entities (besides the butcher) now have hunt and lurk phases (means cult guys dont hunt all the time anymore, but the butcher does because thats just his thing)
You now need to clean at least 50% on each map to be able to win
Hunts now start a bit later and are shorter initially but get longer with each hunt
Entities now gain movespeed the longer they chase you
Oh, you can jump now.
..but also can the entities
made some general changes to physics actors to prevent them from clipping through the floor
changes/tweaks to audio attenuation and concurrency
more general GPU and CPU optimizations (improved culling, more/better mesh LODs, smaller textures, reduced drawcalls by around 50% on every map, ..), game is also a bit bigger again(uncompressed) but in turn loads stuff a bit better so D3D timeout crashes might happen less frequent
removed the red entity post process effect for now because it was waaaay too unoptimized and in some cases cost up to 20FPS
fixed a bug causing voice chat to be active all the time even when using push to talk
minor animation tweaks for all entities
aand as always a lot of smaller tweaks/changes in the background as well as minor bug fixes I totally didn't forget about
Thanks again for your help! I am looking forward to your continued feedback.
Have fun playing and see you ingame! :)
Cheers, Beepbep
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