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Steam News25 May 20251y ago

Patch 0.5.0 | Banish on All Maps, AI Changes, Objective Spawn Tweaks

Hey everyone, We are close to launch! With this patch every map is now reworked and polished, every entity can be banished and many more suggested changes and bug fixes were implemented. More content is on the way now.

In this update2

Full notes

Full Paranormal Cleanup update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions8 changes2 removals
  • Maps
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedHey everyone,We are close to launch! With this patch every map is now reworked and polished, every entity can be banished and many more suggested changes and bug fixes were implemented. More content is on the way now. Thank you all for your help! :)
changed0.5.0 Patch Notes:'Butcher's Nest' and 'The Quiet' have been reworked and polished
added0.5.0 Patch Notes:You can now banish the entities on 'Butcher's Nest' and 'The Quiet'
removed0.5.0 Patch Notes:The Butcher no longer hunts all the time and instead hunts in waves like all the other entities. He learned a trick or two from grandma though
fixed0.5.0 Patch Notes:Hunts no longer increase in duration and no longer reduce in cooldown after each hunt and rather hunt for a fixed duration with a slight deviation each time
changed0.5.0 Patch Notes:reduced the chance of an entity searching the exact hiding spot a player is currently hiding in
car alarm sound duration down60s10secondscar alarm sound duration down decreased, nerf

Paranormal Cleanup changes

changedWe are close to launch! With this patch every map is now reworked and polished, every entity can be banished and many more suggested changes and bug fixes were implemented. More content is on the way now. Thank you all for your help! :)
changed'Butcher's Nest' and 'The Quiet' have been reworked and polished
addedYou can now banish the entities on 'Butcher's Nest' and 'The Quiet'
removedThe Butcher no longer hunts all the time and instead hunts in waves like all the other entities. He learned a trick or two from grandma though
fixedHunts no longer increase in duration and no longer reduce in cooldown after each hunt and rather hunt for a fixed duration with a slight deviation each time

Hey everyone,

We are close to launch! With this patch every map is now reworked and polished, every entity can be banished and many more suggested changes and bug fixes were implemented. More content is on the way now. Thank you all for your help! :)

0.5.0 Patch Notes:

  • 'Butcher's Nest' and 'The Quiet' have been reworked and polished

  • You can now banish the entities on 'Butcher's Nest' and 'The Quiet'

  • The Butcher no longer hunts all the time and instead hunts in waves like all the other entities. He learned a trick or two from grandma though

  • Entities now end their current hunt when all players are downed

  • Hunts no longer increase in duration and no longer reduce in cooldown after each hunt and rather hunt for a fixed duration with a slight deviation each time

  • reduced the chance of an entity searching the exact hiding spot a player is currently hiding in

  • tweaked and fixed Ectoplasm and Cult Symbol spawns on every map so they are more fair/less hidden (Did you know the larger maps have up to 300 spawn points? fuck me)

  • fixed several collision issues resulting in non-cleanable ectoplasms

  • fixed a bug that caused the UV Lamp to turn ectoplasm permanently invisible

  • Increased base cleaning speed for all items by 10-20%

  • Increased base Sprint Speed by 15%

  • Increased texture and mesh quality for important models and stuff you interact with

  • removed Depth of Field, everything's crisp now

  • added more Radio Songs, increased radio audio quality and tweaked attenuation and occlusion

  • lowered TV beep sound volume and added a remote to every TV to turn them off manually

  • lowered telephone beep sound volume and added the ability to turn the phone off manually

  • lowered van door chime sound volume

  • reduced car alarm sound duration down to 10 seconds (was 60s)

  • fixed a bug that caused weekly tasks to not reset properly

  • fixed a bug that caused players to go into debt just to buy more energy drinks

  • small tweaks and changes here and there

Thanks again for your help! I am looking forward to your continued feedback.

Have fun playing and see you ingame! :)

Cheers, Beepbep

Source

Steam News / 25 May 2025

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