HomeGamesUpdatesPricingMethodology
Steam News1 June 20251y ago

Added sprint and faster movement!

Important Update I hear you, some of you feel that Chick is moving too slow. Even though there are ways to move faster than normal running I'd still want to find a balance that works for the majority of players and not

Full notes

Full PaperKlay update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions1 change0 removals
  • Balance
  • Gameplay
  • UI and audio
addedI hear you, some of you feel that Chick is moving too slow. Even though there are ways to move faster than normal running I'd still want to find a balance that works for the majority of players and not breaks the game. I've increased the running speed and added a sprint feature. It's the same one as you pick up stuff with, will only work when you're not carrying anything and are on the ground.
addedIncreased movement speed + added a sprint functionality
fixedFixed some collision issues across the game (mostly missing in some areas)
addedAdded delay before the confirmation button can be pressed when deleting a save file
changedSome sounds weren't adjusting its volume based on your settings
addedAside from this I also made a new devlog talking about the last time before the game came out. If you want to watch that then here it is!

PaperKlay changes

addedI hear you, some of you feel that Chick is moving too slow. Even though there are ways to move faster than normal running I'd still want to find a balance that works for the majority of players and not breaks the game. I've increased the running speed and added a sprint feature. It's the same one as you pick up stuff with, will only work when you're not carrying anything and are on the ground.
addedIncreased movement speed + added a sprint functionality
fixedFixed some collision issues across the game (mostly missing in some areas)
addedAdded delay before the confirmation button can be pressed when deleting a save file
changedSome sounds weren't adjusting its volume based on your settings

Important Update

I hear you, some of you feel that Chick is moving too slow. Even though there are ways to move faster than normal running I'd still want to find a balance that works for the majority of players and not breaks the game. I've increased the running speed and added a sprint feature. It's the same one as you pick up stuff with, will only work when you're not carrying anything and are on the ground.

I appreciate you guys being patient with me as I update the game. PaperKlay is very special to me and the last thing I want is for players to have a negative experience because of technical issues.

Patch Notes

  • Increased movement speed + added a sprint functionality

  • Fixed some collision issues across the game (mostly missing in some areas)

  • Vibration now properly adjusts based on your settings

  • Added delay before the confirmation button can be pressed when deleting a save file

  • Some sounds weren't adjusting its volume based on your settings

Aside from this I also made a new devlog talking about the last time before the game came out. If you want to watch that then here it is!

  • Kevin

Source

Steam News / 1 June 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.