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Steam News30 April 20262mo ago

v1.1.7 - NEW Health Potion Item, Balance

Game: Basketball: There are now 2 bigger barriers as opposed to 4 smaller barriers for the goal Increased max throw speed from 15.5 to 17 Overhauled grasslands bball maps Increased 3 pointer distance from 5.

In this update6

Full notes

Full Paper Towel Royale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes8 additions46 changes2 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Fixes
  • Workshop
changedGame:Increased max throw speed from 15.5 to 17
changedGame:Overhauled grasslands bball maps
changedGame:Increased 3 pointer distance from 5.5 to 7 units
changedGame:Increased time without damage until passive healing starts from 5s to 6s
changedGame:Increased time between each passive heal from 1s to 1.5s
changedGame:Decreased passive heal amount from 25 to 15
max throw speed15.517max throw speed increased, buff3 pointer distance5.573 pointer distance increased, bufftime without damage until passive healing starts5s6stime without damage until passive healing starts increased, bufftime between each passive heal1s1.5stime between each passive heal increased, buff

Paper Towel Royale changes

changedIncreased max throw speed from 15.5 to 17
changedOverhauled grasslands bball maps
changedIncreased 3 pointer distance from 5.5 to 7 units
changedIncreased time without damage until passive healing starts from 5s to 6s
changedIncreased time between each passive heal from 1s to 1.5s

Game:

Basketball:

  • There are now 2 bigger barriers as opposed to 4 smaller barriers for the goal

  • Increased max throw speed from 15.5 to 17

  • Overhauled grasslands bball maps

  • Increased 3 pointer distance from 5.5 to 7 units

Passive healing:

  • Increased time without damage until passive healing starts from 5s to 6s

  • Increased time between each passive heal from 1s to 1.5s

  • Decreased passive heal amount from 25 to 15

Added a text popup on heal

Sounds:

  • Added sindownlifer to game intro

  • Added cinematic boom on round start

  • Added healing sound

  • Improved kill streak sounds

  • Improved bat hit sound

  • Improved desert eagle shoot sound

  • Improved minigun shoot sound

  • Improved rock explode sound

Items:

  • Balanced item pool

NEW ITEM Health Pot:

  • Throw to spawn in a lingering health area of effect

  • Steam post image

Rock:

  • Increased overall size

  • Increased throw force form 27 to 29

  • Increased max damage from 67 to 90

Grenade:

  • Increased explosion size slightly

  • Explosion damage is now more consistently good

Gatling Gun:

  • Increased damage from 2 to 2.5

  • Increased knockback from 1 to 2

  • Sound no longer fades in

Bat:

  • Increased sprite size

  • Increased minimum damage from 10 to 25 and max damage from 25 to 45

  • Increased knockback from 40 to 75

  • Increased swing angle from 90 to 120

  • Increased lungeforce from 12 to 14

  • Increased swing duration from 0.25s to 0.4s

  • Decreased durability

  • Reduced input storing (it stored a bit too much)

  • Added white flash on damaged

Cactus:

  • Increased throw force from 17.5 to 20

  • Increased contact damage from 9 to 20

Sponge:

  • Added team outline depending on who threw it

  • Fixed where you could catch thrown sponges while they were releasing projectiles

  • Fixed where it would go through tubes even when you were holding it

  • Increased size to make it easier to block attacks

Specials:

Hammer:

  • Increased damage by 1.25x

  • Decreased hammer lunge movement multiplier from 9 to 4.5

  • Nerfed normal movement when this special is active to 30% movement speed

  • No longer automatically throws when player dies while it's active

Bubble Blower:

  • Should be faster to pop now and harder for enemies to counter

Guns:

Chump:

  • Reduced shots per clip from 15 to 12

  • Increased recoil force slightly

Desert Eagle:

  • Decreased fire rate slightly

  • Decreased shots per clip from 8 to 6

  • Decreased reload time from 1.6s to 1.5s

Zapper:

  • Increased range slightly

  • Increased fire rate slightly

  • Increased shot force slightly

  • Increased recoil force

Other:

  • Reduced volume of 3 pointer score ding ding ding

  • Reduced volume of boomerang fly slightly

  • Modified the required experience per level curve

  • You can now pick up items without FULLY unrolling, just by starting to unroll

Fixes:

  • Fixed where you would get "Team Player" medal when you were the only one on your team.

  • Fixed where you couldn't pick up boomerang after dropping it

Source

Steam News / 30 April 2026

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