In this update6
Full notes
Full Paper Towel Royale update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
- Workshop
Paper Towel Royale changes
Game:
Basketball:
There are now 2 bigger barriers as opposed to 4 smaller barriers for the goal
Increased max throw speed from 15.5 to 17
Overhauled grasslands bball maps
Increased 3 pointer distance from 5.5 to 7 units
Passive healing:
Increased time without damage until passive healing starts from 5s to 6s
Increased time between each passive heal from 1s to 1.5s
Decreased passive heal amount from 25 to 15
Added a text popup on heal
Sounds:
Added sindownlifer to game intro
Added cinematic boom on round start
Added healing sound
Improved kill streak sounds
Improved bat hit sound
Improved desert eagle shoot sound
Improved minigun shoot sound
Improved rock explode sound
Items:
Balanced item pool
NEW ITEM Health Pot:
Throw to spawn in a lingering health area of effect
Steam post image
Rock:
Increased overall size
Increased throw force form 27 to 29
Increased max damage from 67 to 90
Grenade:
Increased explosion size slightly
Explosion damage is now more consistently good
Gatling Gun:
Increased damage from 2 to 2.5
Increased knockback from 1 to 2
Sound no longer fades in
Bat:
Increased sprite size
Increased minimum damage from 10 to 25 and max damage from 25 to 45
Increased knockback from 40 to 75
Increased swing angle from 90 to 120
Increased lungeforce from 12 to 14
Increased swing duration from 0.25s to 0.4s
Decreased durability
Reduced input storing (it stored a bit too much)
Added white flash on damaged
Cactus:
Increased throw force from 17.5 to 20
Increased contact damage from 9 to 20
Sponge:
Added team outline depending on who threw it
Fixed where you could catch thrown sponges while they were releasing projectiles
Fixed where it would go through tubes even when you were holding it
Increased size to make it easier to block attacks
Specials:
Hammer:
Increased damage by 1.25x
Decreased hammer lunge movement multiplier from 9 to 4.5
Nerfed normal movement when this special is active to 30% movement speed
No longer automatically throws when player dies while it's active
Bubble Blower:
Should be faster to pop now and harder for enemies to counter
Guns:
Chump:
Reduced shots per clip from 15 to 12
Increased recoil force slightly
Desert Eagle:
Decreased fire rate slightly
Decreased shots per clip from 8 to 6
Decreased reload time from 1.6s to 1.5s
Zapper:
Increased range slightly
Increased fire rate slightly
Increased shot force slightly
Increased recoil force
Other:
Reduced volume of 3 pointer score ding ding ding
Reduced volume of boomerang fly slightly
Modified the required experience per level curve
You can now pick up items without FULLY unrolling, just by starting to unroll
Fixes:
Fixed where you would get "Team Player" medal when you were the only one on your team.
Fixed where you couldn't pick up boomerang after dropping it
Source
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