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Steam News29 March 20263mo ago

v1.1.0 - Gatling Gun & Balance Changes!

Game: Made respawn time increase for teams with extra players Added slight respawn time increase for dying with a good kill streak when autobalance is enabled Reduced opacity of storm Basketball: Reduced collider size o

In this update15

Full notes

Full Paper Towel Royale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes8 additions25 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Workshop
  • Fixes
addedGame:Added slight respawn time increase for dying with a good kill streak when autobalance is enabled
changedGame:Reduced opacity of storm
changedBasketball:Reduced collider size of basketball goal barriers slightly
changedBasketball:Moved most basketball goals slightly further away from the ground
changedItems:Increased gravity of all items by 50%
removedNEW ITEM: The Gatling GunNo longer activate/explode on damage. They must be manually armed first.
health100125health increased, buffbubble contact damage105bubble contact damage decreased, nerfdelay between spawning bubbles0.1s0.15sdelay between spawning bubbles increased, nerfdamage4045damage increased, buff

Paper Towel Royale changes

addedAdded slight respawn time increase for dying with a good kill streak when autobalance is enabled
changedReduced opacity of storm
changedReduced collider size of basketball goal barriers slightly
changedMoved most basketball goals slightly further away from the ground
changedIncreased gravity of all items by 50%

Game:

  • Made respawn time increase for teams with extra players

  • Added slight respawn time increase for dying with a good kill streak when autobalance is enabled

  • Reduced opacity of storm

Basketball:

  • Reduced collider size of basketball goal barriers slightly

  • Moved most basketball goals slightly further away from the ground

Items:

  • Increased gravity of all items by 50%

NEW ITEM: The Gatling Gun

  • Relatively uncommon item

  • Is a gatling gun…

Grenades and Explosive Mines:

  • No longer activate/explode on damage. They must be manually armed first.

Sponge:

  • Can now absorb up to 50 projectiles (up from 15)

  • Now fires out all absorbed projectiles in a half of a second

Turret:

  • Increased health from 100 to 125

Specials:

Bubble Special:

  • Reduced explosion max damage area size by almost 50%

  • Reduced bubble contact damage from 10 to 5

  • Added reverb to bubble pop sound

  • Added reverb to bubble spawn sound

  • Increased delay between spawning bubbles from 0.1s to 0.15s

Missile Special:

  • Reduced explosion max damage area size by almost 50%

  • Increased missile startup time to nerf instant-bombing strategy

Grapple Special:

  • Improved explosion sound

Hammer Special:

  • Improved hammer maneuverability

  • Reduced damage a bit

Guns:

  • Added rotate and shake effect when firing all guns

Desert Eagle:

  • Increased damage from 40 to 45

  • Decreased time between shots from 0.35s to 0.33s

  • Added 2 shots per clip

  • Increased reload time from 1.25s to 1.6s

Shredder:

  • Decreased shots per clip from 50 to 40

  • Increased reload time from 1.25 to 1.5

Sniper:

  • Increased damage from 50 to 65

  • Decreased reload time from 2 to 1.65

Uzi:

  • Increased shots per clip from 30 to 60

Mortar Mom:

  • Improved sprite (I think)

Other:

  • Added all controls to the general help tab

  • Added BlueSky, TikTok, Instagram, and X social medias buttons to menu

  • Modified the rarities of some hats

  • Increased default camera size slightly

  • Increased speed of auto-navigate in menus

  • You no longer get a refund when getting a duplicate item of common or uncommon rarities

  • Modified the out of ammo sound a bit

Fixes:

  • Hopefully fixed where the camera would sometimes show behind the parallax background

  • Fixed where going back to the profile selection screen with a disconnected controller would still join disconnected players

  • Fixed where you could still use your special while dead

Source

Steam News / 29 March 2026

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