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Steam News15 August 20241y ago

Update on August 15

Optimization and fixes: Healing potion amount increased from 10 to 20, and mana potion recovery increased from 100 to 150.

In this update1

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Full Pape Rangers update

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What changed

1 fix0 additions7 changes0 removals
  • Performance
changedOptimization and fixes:Healing potion amount increased from 10 to 20, and mana potion recovery increased from 100 to 150.
changedOptimization and fixes:Blade·Split damage reduction is decreased from 80 to 60, melee damage bonus reduction is decreased from 0.8 to 0.7; Blade·Concentration damage increase is raised from 30 to 60.
changedOptimization and fixes:Slightly reduced the health of the boss Golem.
changedOptimization and fixes:The magic percentage recovery of the Evil Holy Grail increased from 1% to 2.5%.
changedOptimization and fixes:For Drained Crystal Sphere: the MP increase per 100 MP consumed is increased from 4 to 5.
changedOptimization and fixes:Adjusted the power of most mage skills, resulting in an overall increase in mage damage.
Healing potion amount1020Healing potion amount increased, buffBlade·Split damage reduction8060Blade·Split damage reduction decreased, nerfBlade·Concentration damage increase3060Blade·Concentration damage increase increased, buffmagic percentage recovery of the Evil Holy Grail1%2.5%magic percentage recovery of the Evil Holy Grail increased, buff

Pape Rangers changes

  • Bladehero
changedHealing potion amount increased from 10 to 20, and mana potion recovery increased from 100 to 150.
changedBlade·Split damage reduction is decreased from 80 to 60, melee damage bonus reduction is decreased from 0.8 to 0.7; Blade·Concentration damage increase is raised from 30 to 60.
changedSlightly reduced the health of the boss Golem.
changedThe magic percentage recovery of the Evil Holy Grail increased from 1% to 2.5%.
changedFor Drained Crystal Sphere: the MP increase per 100 MP consumed is increased from 4 to 5.

Optimization and fixes:

  • Healing potion amount increased from 10 to 20, and mana potion recovery increased from 100 to 150.

  • Blade·Split damage reduction is decreased from 80 to 60, melee damage bonus reduction is decreased from 0.8 to 0.7; Blade·Concentration damage increase is raised from 30 to 60.

  • Slightly reduced the health of the boss Golem.

  • The magic percentage recovery of the Evil Holy Grail increased from 1% to 2.5%.

  • For Drained Crystal Spherethe MP increase per 100 MP consumed is increased from 4 to 5.
  • Adjusted the power of most mage skills, resulting in an overall increase in mage damage.

  • Extended the invincibility time after dashing by 0.1 seconds, and reduced the cooldown for dashing in higher difficulty settings.

  • Fixed some UI display errors and a few rare bugs.

Source

Steam News / 15 August 2024

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