Full notes
Full Pape Rangers update
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What changed
- Fixes
- Balance
- Gameplay
Pape Rangers changes
Extra Difficulty Adjustments
Fixed an issue caused by rounding down during experience deduction calculations.
Adjusted monster damage and health across all levels, reducing them slightly while keeping scores unchanged.
Endless Mode Balancing
Reduced the overall growth rate of enemy stats.
After Wave 5, significantly increased the health of regular enemies.
After Wave 10, accelerated the health and armor growth of both regular and elite enemies.
Bug Fixes
Fixed an issue in Impossible difficulty where players had to click "Go" twice, even when level requirements were met.
Source
Changelog.gg summarizes and formats this update. How we read updates.
