Full notes
Full PANICORE update
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Repeated intro
Hey Panicore fans!
What changed
- Compatibility
- UI and audio
- Gameplay
- Maps
- Fixes
- Performance
PANICORE changes
We have been working on quite a big patch to get rid of the problems Panicore has and we would like to invite you to check out the current public beta version 1.0.11! It comes with a lot of changes, especially players having voice chat issues should check this one out. If you want some more action, also check out PAINCORE+, featuring 2 monsters on one map!
To switch to the beta select "beta - Testing new stuff" in Properties->Beta.
Why a beta phase? We are preparing for the release of the new map! A lot has been changed on the technical level of Panicore to make the game more stable and this public beta will decide if Panicore is ready for the new map around next week or if it still needs some time to get ready!
To be more transparent with you about all this: We are trying to become better game developers, still learning how to handle future updates for our games. Deciding what to prioritize and include in a patch, estimating the release of patches, testing them thorougly and releasing them, all these are things we want to do CORRECTLY. Panicore is our second title, but our first to have such a big recognition. We were almost unknown before Panicore's release so this is very exciting and a lot of work at the same time.
All in all, the changes for version 1.0.11 are the following:
Additions:
Added Voice Chat settings making you hear your own voice so you can set up things more precisely
Added PAINCORE+ difficulty for more pain (2 monsters at once!)
Added automatic calibration possibility to avoid your microphone picking up too much noise
Preparations for content update 1.1 (UPCOMING NEW MAP, Upcoming new achievements)
Changes:
Kick button now bans the player from the lobby, this is mainly a step against hackers stepping into your lobby
Voice Chat and its settings have been fully reworked (I really need therapy now), in our tests people having problems with Voice Chat earlier had functional ones in this version
Files have a slight glow now to make them more visible
Dancing has footstep sounds now (sounds funny ngl)
Changed Monster hitboxes for bricks to be more precise
Input device can now be changed during runtime
On PAINCORE and PAINCORE+ difficulty, hospital monster's lights are off now
Adding fuel to escape routes has a sound effect now
Dropped items have sounds now
Microphone selection also affects AI Voice recognition if proximity voice chat is in use
AI Voice recognition bar visuals are more accurate to how the AI perceives your voice now
Bugfixes:
Fixed a bug where leaving the game caused the last item in your hand float
Fixed a bug where a match would end early when dead players left the game
Fixed a bug where the keypad for code door in the Hospital (Door 25) has been spawned in the door's collision box, making interactions with it impossible
Fixed a bug where fuse boxes and keypads could spawn on the wrong side of the door, potentially breaking the game
Fixed a bug where the AI in random entity mode did not behave correctly (Asylum lady couldn't go through doors, Hospital Monster got stuck in school etc.)
Fixed a bug where the AI couldn't get you in the Hospital's elevator
Fixed a bug where the glass item wouldn't distract the AI
Fixed a bug where keypad numbers were inverted sometimes
Fixed a bug where the welding kit in Asylum couldn't be used for multiple keycards
Fixed a bug where the first time startup FPS limit was not set right, could be unlocked without the player knowing it
Fixed a bug where glass items would spam visual FX on drops
Fixed a bug where inspecting documents had a font that is incompatible with some languages
Fixed a bug in the Hospital where a rack could spawn invisible
Fixed a bug in the Hospital where you could fall through parts of the helipad
Fixed a bug in the Hospital where dropped items in the rear part of the helicopter couldn't be picked up anymore
Fixed a few invincibility spots on all maps
Fixed DLSS and FSR behavior to reduce number of crashes
Fixed a spot with a hole in the ground in Hospital
Potential fix for clients being able to buy skins without losing money
Potential fix for items disappearing after being dropped
Potential fix for random entities getting stuck in School map's car
Potential fix for voice chat not working for some people
Potential fix for a bug where the Asylum lady could be stuck in downed players
Potential fix for a bug where the Asylum lady chilled with players in the elevator
Other:
Took first steps to stop hackers from invading lobbies
Much better Korean language translations
Much better Italian language translations
Source
Changelog.gg summarizes and formats this update. How we read updates.
