Full notes
Full Pampas & Selene: The Maze of Demons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Performance
- Fixes
- UI and audio
Pampas & Selene: The Maze of Demons changes
Pampas & Selene: Patch 1.05
Hello! Thank you for your feedback. Enjoy a tasty update with less bugs! That's it!
Gameplay Changes
Added "coyote time" when jumping at edges to reduce unintentional falls.
Summoning a demon flashes less to help players with photosensativity
Improved duration bars for multiple abilities
Drain life soul is now a duration buff
Increased ooze soul spawn rate
Wizards in a certain room are less annoying
Added new sprite to some immovable shredders
Balanced Drakos fire attack
Adjusted visuals to the top of some ladders
Orb minimap preview polished more
Skorpios no longer has an identity crisus
Moved a levitator spike ball because it was really annoying. That jerk.
Lava buckets no longer silence water fills
Arachne didn't skip leg day
When speedrun mode is enabled, soul progress persists between loads
When speedrun mode is enabled, inputs can be buffered for shops to save fingers
Bug Fixes
- BUGFixed an issue where Nephelle would stop audio and crash.
BUG: One frog is calmer
BUG: Wall traps more trappy
BUG: Portal spell no longer puts you 1 foot under
- BUGFixed an issue where Pyros was leaving some floor unburned
BUG: Sleeping sheep now wake up
- BUGHardcore mode is now "One-hit, one kill". Fixed issues where you didn't die.
BUG: A starting ladder is now more friendly
BUG: An invisible platform is more shy, as it should be.
- BUGFixed an odd interaction with the final boss if you didn't have Ares' sword
- DIALOGAdded text to explain MSX Manual
- DIALOGUpdated Athena's hint about shredders
- LOCALFixed an issue where 2 controllers couldn't play on a Steamdeck
- LOCALFixed an issue where button maps were inaccurate
- ONLINEFixed sync issue with bomb souls
Source
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