HomeGamesUpdatesPricingMethodology
Steam News29 May 20242y ago

Pampas & Selene: Patch 1.03

Pampas & Selene: Patch 1.03 Hello! Like previously said, these patches will focus on bug fixes and adjustments to alleviate confusion.

Full notes

Full Pampas & Selene: The Maze of Demons update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition2 changes2 removals
  • Gameplay
  • Fixes
  • Balance
changedPampas & Selene: Patch 1.03Hello! Like previously said, these patches will focus on bug fixes and adjustments to alleviate confusion. However, this patch has a new feature that has been requested by a few members of the community. By request, we've implemented a Tip History in the pause menu. This is for people who accidentally skip them, want to go back to review, or are afk when their friend decides to skip something important. Thank you for all of your feedback! Discord: https://www.discord.gg/JgMM3Gg54P Twitter: http://www.x.com/unepic_games
changedPampas & Selene: Patch 1.03Gameplay Changes
addedPampas & Selene: Patch 1.03Polymorphed enemies can now be killed
removedPampas & Selene: Patch 1.03Creatures are no longer mutated randomly
fixedPampas & Selene: Patch 1.03Fixed a bad interaction between the Waterwalk soul and iFrames
fixedPampas & Selene: Patch 1.03BUG: Fixed an issue where moving blocks would get stuck mid-fall

Pampas & Selene: The Maze of Demons changes

changedHello! Like previously said, these patches will focus on bug fixes and adjustments to alleviate confusion. However, this patch has a new feature that has been requested by a few members of the community. By request, we've implemented a Tip History in the pause menu. This is for people who accidentally skip them, want to go back to review, or are afk when their friend decides to skip something important. Thank you for all of your feedback! Discord: https://www.discord.gg/JgMM3Gg54P Twitter: http://www.x.com/unepic_games
changedGameplay Changes
addedPolymorphed enemies can now be killed
removedCreatures are no longer mutated randomly
fixedFixed a bad interaction between the Waterwalk soul and iFrames

Pampas & Selene: Patch 1.03

Hello! Like previously said, these patches will focus on bug fixes and adjustments to alleviate confusion. However, this patch has a new feature that has been requested by a few members of the community. By request, we've implemented a Tip History in the pause menu. This is for people who accidentally skip them, want to go back to review, or are afk when their friend decides to skip something important. Thank you for all of your feedback! Discord: https://www.discord.gg/JgMM3Gg54P Twitter: http://www.x.com/unepic_games

Gameplay Changes

  • Polymorphed enemies can now be killed

  • Brains now spend less time channeling their ability

  • Creatures are no longer mutated randomly

  • Fixed a bad interaction between the Waterwalk soul and iFrames

Bug Fixes

  • BUGFixed an issue where moving blocks would get stuck mid-fall
  • BUGFixed an issue where the final boss would start the fight with less than full HP.
  • BUGFixed an issue where some gravestones were too deadly
  • BUGFixed an issue where custom skinned projectiles broken in too boring a way
  • BUGFixed a lag issue that skipped quests if both players entered a shrine simultaneously
  • DIALOG: "Profiles" are now called "Save Slots" to avoid confusion.

  • LOCAL: Steam Remote Control is no longer having issues with "back" key.

  • ONLINE: Fixed a desync when a player was teleported due to a

    big brainwave

  • ONLINEFixed a issue where players got the magical armlet too soon.
  • ONLINEFixed an desync that caused corpses to be visible next to where they actually were

Source

Steam News / 29 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.