Full notes
Full Pampas & Selene: The Maze of Demons update
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What changed
- Gameplay
- Fixes
- Balance
Pampas & Selene: The Maze of Demons changes
Pampas & Selene: Patch 1.03
Hello! Like previously said, these patches will focus on bug fixes and adjustments to alleviate confusion. However, this patch has a new feature that has been requested by a few members of the community. By request, we've implemented a Tip History in the pause menu. This is for people who accidentally skip them, want to go back to review, or are afk when their friend decides to skip something important. Thank you for all of your feedback! Discord: https://www.discord.gg/JgMM3Gg54P Twitter: http://www.x.com/unepic_games
Gameplay Changes
Polymorphed enemies can now be killed
Brains now spend less time channeling their ability
Creatures are no longer mutated randomly
Fixed a bad interaction between the Waterwalk soul and iFrames
Bug Fixes
- BUGFixed an issue where moving blocks would get stuck mid-fall
- BUGFixed an issue where the final boss would start the fight with less than full HP.
- BUGFixed an issue where some gravestones were too deadly
- BUGFixed an issue where custom skinned projectiles broken in too boring a way
- BUGFixed a lag issue that skipped quests if both players entered a shrine simultaneously
DIALOG: "Profiles" are now called "Save Slots" to avoid confusion.
LOCAL: Steam Remote Control is no longer having issues with "back" key.
ONLINE: Fixed a desync when a player was teleported due to a
big brainwave
- ONLINEFixed a issue where players got the magical armlet too soon.
- ONLINEFixed an desync that caused corpses to be visible next to where they actually were
Source
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