Full notes
Full PALS update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Server
- Maps
v1.4.1.8 update is live! This patch brings 23 new vehicles, rewritten vehicle physics, and various bug fixes.
New Vehicles
Compared to the previous version, there are now multiple vehicles, each with different behaviors and driving styles. I'm still working on player-to-player Interpolation. Minor jitters and small stutters on other players are entirely due to the game engine's physics. :/ Steam post image
New Map
A map where you can drive vehicles and race with your friends! This map is currently accessible from Sandbox mode. I'm thinking of a game mode for racing. However, for fair gameplay, a switch to a server-side vehicle system may be considered.
Steam post image
Developer Accounts
To prevent potential scams from people introducing themselves as the developer in-game, we've added a label in the pause menu indicating they are a developer. The word Developer will appear in blue next to these people. I normally enjoy mingling with players, but I had to add this since it became necessary. Current developer accounts in-game: View on Steam View on Steam
Update Summary
23 Vehicles added [RWD, FWD, AWD]
Vehicle system rewritten from scratch.
Drift mechanic improved.."Currently only Altays Car can drift"
New map added. Track #1
Skyscrapers Fixed spawn-inside-wall issue in the Skyscrapers map.
Developer tags added
Source
Changelog.gg summarizes and formats this update. How we read updates.
