Full notes
Full Pale Coins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Performance
- Balance
- Fixes
Pale Coins changes
New Major Updates
Swamp - Venture deep into the swamp to find new enemies and challenges
Cooking - Buy a pan and cooking recipes to cook food over a kindled bonfire
Item Collection - Visit Frestek's Collection in the capital to store items
Loot Filter - Specify which items you want to see and hide the rest
Major Improvements
New Items - Several new items for high-level characters
New Unique Gems - A few new unique gems to socket onto your gear
New Prefixes and Suffixes - Increase item and build variety
New Enchantments - More ways to improve your gear (List of possible item enchantments: Enchantments – Pale Coins Wiki)
Local Storage - Store items you wish to keep in new chests in the old forest and the academy
Skills - Equipped skills will be remembered per weapon
Item Dsiplay - Nearby items are now displayed simultaneously (Setting to enable / disable the feature)
Item Comparison - Toggle the comparison between the new and equipped item
Training - Training is now limited per difficulty (no longer possible to train the same skill twice on the same difficulty)
Journal - Discovered Enchantments are now shown in the Journal
Minor Improvements
Magic skill gems can be socketed into Runes and Staffs
Summon information is shown in the Skill Information
Performance improvements in the Swamp
Discovered Enchantments are now shown in the Journal
Increased Spacing between Level Up buttons in the Player Window
Display item information when no random blueprint is available
Enchantment recipe to craft random Blueprints is changed
Increased Attack Speed / Increased Cast Speed now affects skills where the Skill Button is held (e.g. Charged Arc)
Enemies in the Blood Realm have a small chance to drop Small Blood Gems
Quick access to the Player Window, Journal and Map on controllers via the Game Options
Teleportation window can be closed with the "B" gamepad button
Increased the visibility of the gamepad and keyboard input texts and symbols
New Bingo Goals
Auto-scroll in the item information can be enabled / disabled via the settings
Display the current filter and sorting in the inventory
Scroll Bar in the inventory
New Achievements
Balancing Changes
Changed affix ranges of Gems
Changed Stat Requirements of Weapons and Armor
Magic turret is now limited to two at once
Maximum gold cost affix is now properly limited
Added passive scaling to wisp summons
Reduced the skill costs of some unique weapons
Bugfixes
Physical Defense of enemies is now calculated correctly
Hallgrim no longer disappears
Item Sorting is more consistent and items no longer "flicker"
Fixed issue where using the Ritual Stone Key during cutscenes was possible
Correctly show XP notifications
Fixed XP gained from Orc Chief boss
Resolved issue where summons caused issues during the Orc Skeleton fight
Resolved issue where summons caused issues in the Lake Passage
Source
Changelog.gg summarizes and formats this update. How we read updates.
