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Steam News10 October 20232y ago

0.1.267.0 - Experimental Branch - Graphics/Game Update

Update Experimental branch - Graphics/Game Updates This version is a very much work in progress before going to default branch. Mini Map - Size changed to larger, More view area.

Full notes

Full Pacific Strafe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes0 removals
  • Maps
  • UI and audio
  • Performance
changedMini Map - Size changed to larger, More view area.
changedMini Map - Icons now accurate to type of object and colour to represent friend/foe.
addedNew Swap Zone - Allow to choose new plane. Available on Wake island/developer map.
changedRendering changes - Low lands clouds use a different rendering technique to volumetric which is faster and more artistic. Should affect all maps.
changedMemory optimisation stopped silly fragmenting of memory (same buffer rebuilt multiple times per render) - should assist weaker GPUs and less memory.
changedCustom Rendering options - internal engine change to allow more dynamic UI

Pacific Strafe changes

changedMini Map - Size changed to larger, More view area.
changedMini Map - Icons now accurate to type of object and colour to represent friend/foe.
addedNew Swap Zone - Allow to choose new plane. Available on Wake island/developer map.
changedRendering changes - Low lands clouds use a different rendering technique to volumetric which is faster and more artistic. Should affect all maps.
changedMemory optimisation stopped silly fragmenting of memory (same buffer rebuilt multiple times per render) - should assist weaker GPUs and less memory.

Update

Experimental branch - Graphics/Game Updates

This version is a very much work in progress before going to default branch.

  • Mini Map - Size changed to larger, More view area.

  • Mini Map - Icons now accurate to type of object and colour to represent friend/foe.

  • New Swap Zone - Allow to choose new plane. Available on Wake island/developer map.

  • Rendering changes - Low lands clouds use a different rendering technique to volumetric which is faster and more artistic. Should affect all maps.

  • Memory optimisation stopped silly fragmenting of memory (same buffer rebuilt multiple times per render) - should assist weaker GPUs and less memory.

  • Custom Rendering options - internal engine change to allow more dynamic UI

  • Volumetric cloud changes - WIP (seeing a little bit of banding in clouds).

In progress:

  • Changes to Tulagi and other maps to incorporate dynamic plane swapping.

Source

Steam News / 10 October 2023

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