Full notes
Full Pacific Strafe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Performance
Pacific Strafe changes
Update
Experimental branch - Graphics/Game Updates
This version is a very much work in progress before going to default branch.
Mini Map - Size changed to larger, More view area.
Mini Map - Icons now accurate to type of object and colour to represent friend/foe.
New Swap Zone - Allow to choose new plane. Available on Wake island/developer map.
Rendering changes - Low lands clouds use a different rendering technique to volumetric which is faster and more artistic. Should affect all maps.
Memory optimisation stopped silly fragmenting of memory (same buffer rebuilt multiple times per render) - should assist weaker GPUs and less memory.
Custom Rendering options - internal engine change to allow more dynamic UI
Volumetric cloud changes - WIP (seeing a little bit of banding in clouds).
In progress:
Changes to Tulagi and other maps to incorporate dynamic plane swapping.
Source
Changelog.gg summarizes and formats this update. How we read updates.
