Full notes
Full Pacific Strafe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
Pacific Strafe changes
Experimental Branch
Performance - Volumetric Cloud Rendering - performance improvement
Performance - SSAO Compute
Gameplay - Game Boundary - Clouded off area - prototype of implementing clear game play zones. This does impact performance of rendering.
Map fixes - cloud rendering configurations changed, visual change only.
Bug Fix - Water froth rendering fixed.
Bug FIx - GPU Memory buffer rebuilding same buffer multiple times fixed.
Bug Fix - Frame Pacing - logic changes to avoid certain frame jumps.
Of note:
This is an experimental build of the highest order. Testing has been done on some of the missions, not all.
Source
Changelog.gg summarizes and formats this update. How we read updates.
