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Full P.A.C.K. :: Post Apocalyptic Cleaning Kit update
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What changed
- Gameplay
- Store
- Maps
- Performance
P.A.C.K. :: Post Apocalyptic Cleaning Kit changes
Howdy Folks!
A massive thank you to everyone diving into PACK and letting me know what you think! It’s been great hearing from you all. I wanted to provide an update on what I’m currently working on and when you can expect new content.
I’ve structured the game into four main chapters. Right now, you’re playing the first one. My goal is to release about five levels per chapter, with two new levels dropping roughly every two months.
I’m also working on several new mechanics with the biggest one being player upgrades. I didn't originally plan on including an upgrade system, but after hearing your thoughts and spending more time with the game, I’ve found a way to weave them in that feels natural and adds some great depth.
Player Upgrades
You’ll be able to purchase these upgrades through a new in-game menu, using the leftover resources you’ve gathered from each level.
Most player attributes will have multiple tiers, so you can keep boosting your stats as you go. Exact resource costs and number of tiers per attribute will require some fine tuning , but I’ll have more specifics as the upgrades get closer to being released.
The work-in-progress screenshot above gives you a sneak peek at the new in-game menu. It’s designed to give you a much better breakdown of your level progression and make jumping into the next stage much easier. You can also see a preview of how the upgrade system will look!
I’m planning to roll this new menu out in the next content update, though please keep in mind that the upgrades themselves will be coming a bit later.
Adding upgrades also means I’m reworking how resources function—they’ll now carry over from level to level instead of resetting. This is a pretty big shift, so it’ll take some extra balancing to get the resource counts and upgrade costs right. I’ll be keeping a close eye on your feedback after they launch to make sure everything feels fair.
I’m incredibly excited about the possibilities these upgrades open up, and I can't wait to see how they change your playstyle!
Breaking Down Objects
As you know, there are larger objects in the game that can’t be vacuumed up—you have to manually lug them over to the recycler. While that’s fun in small doses, it can definitely get a bit tedious when you’re stuck hauling a mountain of junk across the map.
To make the process more satisfying, I’m working on a way to break these large objects down into scrap pieces that can be vacuumed right up! I’m also planning to use this mechanic for bigger, static objects in the environment—giving you a way to clear paths through an area or just satisfy your need for some extra decluttering.
Moving Cubes
That just leaves the trash cubes! Being able to break objects down and vacuum them up is great, but it does mean you’ll be dealing with even more cubes.
While I can’t share the exact details just yet, rest assured I have a plan in the works to make moving multiple cubes to the recycler a whole lot easier. Stay tuned for that!
Road Map
Here’s a detailed look at what’s coming to PACK throughout 2026. As I mentioned, the game is structured into chapters, and this roadmap covers all the remaining content along with the planned release schedule. Just keep in mind that as I listen to your feedback, some of these dates or details might shift a bit to make sure the game is as polished as possible!
Chapter 2
Late February
2 New Levels:Junction Refuge & The Frost Residence
New In-Game Menu + Tweaks
New player mechanics
April
2 New Levels:"The Last Chapter" Bookstore & Sector 7-B
Introduction of Upgrade system
June
1 New Levels: Aegis Museum
Further additions and tweaks to upgrade system
Additional tweaks + QOL improvements
Chapter 3
- August2 New Levels
- October2 New Levels
December: Final level for Chapter 3
2027 Chapter 4
The final collection of levels will be introduced in 2027. These will include the final 5 levels and conclude the background story of the game. 2027 would also include the 1.0 release containing final polishing, performance tweaks and more. I also have no plans for 1.0 to be the end of content for PACK as there are is a lot more cleaning that be accomplished!
Experimental Branch
On top of everything else, I’ll be setting up an experimental branch for those of you who want to jump in early, test out new features, and give me some extra feedback. I’ll be posting more info here soon about how to join and when it’ll be live, so keep an eye out for more news!
Leave A Steam Review
If you’re enjoying the game, leaving a Steam review helps the visibility of PACK more than you know! To help me keep building and releasing new content, please consider dropping a review here on Steam. If you’ve already left one— thank you so much! It really makes a huge difference.
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Source
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