Full notes
Full P.A.C.K. :: Post Apocalyptic Cleaning Kit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions5 changes0 removals
- Performance
- Gameplay
- Fixes
- UI and audio
changed🛠️ Performance & System
addedLevel Completion: Added checks to prevent lost physics objects from blocking progress.
changed🧹 Gameplay & Physics
changedSkeleton Props: Tweaked physics to reduce excessive "flailing."
fixedObject Throwing: Fixed issues with alternate fire (RMB) not triggering consistently.
changedObject Rotation: Reduced the delay when holding RMB to enter rotation mode.
P.A.C.K. :: Post Apocalyptic Cleaning Kit changes
changed🛠️ Performance & System
addedLevel Completion: Added checks to prevent lost physics objects from blocking progress.
changed🧹 Gameplay & Physics
changedSkeleton Props: Tweaked physics to reduce excessive "flailing."
fixedObject Throwing: Fixed issues with alternate fire (RMB) not triggering consistently.
🛠️ Performance & System
Startup Fixes: Further refinements to resolve black screen issues on launch. (Please report if this persists!)
- Level CompletionAdded checks to prevent lost physics objects from blocking progress.
🧹 Gameplay & Physics
Vacuum Upgrades: All skeletal parts are now vacuumable (except the ribcage).
- Skeleton PropsTweaked physics to reduce excessive "flailing."
Resource Fix: Objects auto-destroyed outside the level now correctly grant resources.
- Object ThrowingFixed issues with alternate fire (RMB) not triggering consistently.
- Object RotationReduced the delay when holding RMB to enter rotation mode.
✨ Visuals & UI
Icons: Refreshed the look of resource icons.
- RecyclerAdded spark effects when the recycler is active.
Source
Changelog.gg summarizes and formats this update. How we read updates.
