In this update1
Full notes
Full OZARK update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
OZARK changes
We've got a pretty decent patch rolling out tonight. We've made a bunch of changes based on current player feedback that we thought would improve upon the experience. One of the biggest parts of this update is the new experimental camera mode. You can see an example of the new camera mode in action, read the patch notes below to see how you can enable this mode in the settings.
Experimental Monocular Camera Mode:
Patch Notes:
Refactored vision system again to ensure that enemies are not engaging with the player before they are visible on screen. The previous iteration was a bit off with the calculation, and allowed the enemy to become active on the camera view boundary.
Added a visual text hint to locked interactions that required an item to be able to use.
Enemies can no longer throw grenades while off-screen. (Requires more testing to confirm)
Fixed an issue with enemy melee collision causing multiple hit stacks on the player from a single melee attack instance.
Visibility pass on [DESCENT] moving around some of the obstructing foreground objects.
Moved fuse location cache on [DESCENT] improving objective visibility
Added hints to the power substation objective on [DESCENT]. Improves visibility for interactable objects.
Balanced enemy minimum and maximum HP values
[Experimental] Refactored the monocular zoom ability (Instead of a full zoom-out, the monocular mode now looks forward in the direction you are facing, offsetting the player) This is purely a speculative experimental change based on some player feedback. You can access this mode in the 'Settings > Controls > Monocular Mode' - Setting the mode to 'Experimental' will enable this mode to try out.
Still no mouse and keyboard support :)
As always, thanks for playing and keep the feedback coming!
-A/B
Source
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