In this update1
Full notes
Full OZARK update
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What changed
- Performance
OZARK changes
We've just pushed a new patch live that improves stability for some core systems. This update provides hot-fixes for the Pathfinding and Enemy AI systems.
Enemies should no longer jitter when aiming at players
Fixed issue with Enemies switching from aiming and !aiming loop
Enemies collision layers have been changed to stop enemies from getting stuck in place
Enemies will now stop firing when facing away from the players
Enemies vision tracking improved
Enemies will not attack before being visible on screen, or attack when off screen.
Fixed an issue with the pathfinding system generating runtime errors in the final encounter.
Fixed issue with double skipping cutscene intro sequence
Minor environmental fixes
Thanks for playing! -A/B
Source
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