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Steam News12 June 20224y ago

OZARK Demo Patch V2

We've just pushed a new patch live that improves stability for some core systems. This update provides hot-fixes for the Pathfinding and Enemy AI systems.

In this update1

Full notes

Full OZARK update

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What changed

6 fixes0 additions3 changes1 removal
  • Performance
removedWe've just pushed a new patch live that improves stability for some core systems. This update provides hot-fixes for the Pathfinding and Enemy AI systems.Enemies should no longer jitter when aiming at players
fixedWe've just pushed a new patch live that improves stability for some core systems. This update provides hot-fixes for the Pathfinding and Enemy AI systems.Fixed issue with Enemies switching from aiming and !aiming loop
changedWe've just pushed a new patch live that improves stability for some core systems. This update provides hot-fixes for the Pathfinding and Enemy AI systems.Enemies collision layers have been changed to stop enemies from getting stuck in place
changedWe've just pushed a new patch live that improves stability for some core systems. This update provides hot-fixes for the Pathfinding and Enemy AI systems.Enemies will now stop firing when facing away from the players
changedWe've just pushed a new patch live that improves stability for some core systems. This update provides hot-fixes for the Pathfinding and Enemy AI systems.Enemies vision tracking improved
fixedWe've just pushed a new patch live that improves stability for some core systems. This update provides hot-fixes for the Pathfinding and Enemy AI systems.Enemies will not attack before being visible on screen, or attack when off screen.

OZARK changes

removedEnemies should no longer jitter when aiming at players
fixedFixed issue with Enemies switching from aiming and !aiming loop
changedEnemies collision layers have been changed to stop enemies from getting stuck in place
changedEnemies will now stop firing when facing away from the players
changedEnemies vision tracking improved

We've just pushed a new patch live that improves stability for some core systems. This update provides hot-fixes for the Pathfinding and Enemy AI systems.

  • Enemies should no longer jitter when aiming at players

  • Fixed issue with Enemies switching from aiming and !aiming loop

  • Enemies collision layers have been changed to stop enemies from getting stuck in place

  • Enemies will now stop firing when facing away from the players

  • Enemies vision tracking improved

  • Enemies will not attack before being visible on screen, or attack when off screen.

  • Fixed an issue with the pathfinding system generating runtime errors in the final encounter.

  • Fixed issue with double skipping cutscene intro sequence

  • Minor environmental fixes

Thanks for playing! -A/B

Source

Steam News / 12 June 2022

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