In this update2
Full notes
Full OZARK update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
OZARK changes
We're live with another technical patch.
This patch includes general fixes along with a few new mechanic implementations. General stability fixes and additional edge case bugs we're found and resolved.
Full Patch Notes:
Upgraded base engine from 2019 to 2021 LTS.
Implemented a new 'kick' melee ability when player is equipped with a weapon.
Implemented a new customization system for the player. (available in the main menu)
Fix for the water walking speed and animation playback speed.
Fix for the grenade projectile system for water surface collision detection.
Fix for weapon switching (Transitions are now smoother for animation and IK interplay)
Aiming system fixes for IK (Player now releases aim when too close to a target)
Player can now run and perform a slide ability, and return to running.
Fixed an issue with the gravity modifier, gravity multiplier was compounding each time the player fell.
Simultaneous keyboard and joystick co-op experience improved. (Interface)
Added an additional checkpoint in Level 1 at the Substation.
Fix an issue in the AI system that would cause garbage collection overhead. AI CPU performance is increase.
+Various 'QoL' improvements.
Please let us know if you encounter any issues, bugs or technical glitches with the new changes.
Thanks for playing! -A
Source
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