In this update15
Full notes
Full OxyRail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Compatibility
- Store
- UI and audio
- Maps
OxyRail changes
Dear Conductors,
This update brings new production facilities, animal system upgrades, fishing optimizations, and a host of gameplay improvements.
We’ve added useful new equipment such as the Auto Grappling Hook and Butchering Table, while completely overhauling animal pens to make livestock farming a fuller experience.
This update also improves multiplayer stability, resource interactions, sleeping, controller support, and many other details.
Thank you for your continued feedback as we keep improving OxyRail.
New content
🪝 New Item: Auto Grappling Hook
Added the new Tier 2 item “Auto Grappling Hook”.
After use:
Once charged, it automatically searches for nearby resources
Automatically retrieves small wood pieces, small stones, and gold, iron, and copper ore chunks
Stores collected resources in its built-in inventory
Specifications:
Search range: 12 meters
Automatically select the nearest resource with an unobstructed route
Stores up to 5 charges
Each launch consumes 1 charge
Open the device at any time to view or retrieve resources
It is available in the first half of the Tier 2 tech tree, so it can be unlocked early.
🔪 New Item: Butchering Table
Added the new Tier 3 Butchering Table.
Usage:
Place a whole fish, pig, cow, or sheep on the Butchering Table to automatically process it into usable ingredients and by-products.
Processing time:
10 seconds per item
No fuel required
No power supply required
Output:
Pig:
Raw Boar Meat
Bone
Fur
Cow:
Beef
Bone
fur
Sheep:
Mutton
Bone
wool
📦 Item Model and Texture Upgrades
Improved the appearance of several items:
Updated:
Large Storage Chest texture
Shelf texture
Rain Collector texture
Small Oxygen Tank model and texture
Medium Oxygen Tank model and texture
Small Storage Chest model and texture
At the same time:
Removed excess grime from shelf surfaces
Improved visual consistency across items
⛽ New item: Fuel
Added a new fuel type: Fuel.
Features:
Provides 100 seconds of burning time
An efficient fuel option
How to obtain:
Crafted from 10 Animal Fat
At the same time:
New Bandit Shop trade:
Trade 1 bottle of Fuel for 1 Oxygen Coin
🐟 Fish Tank System Upgrade
Improved fish tank breeding rules.
Adjustment:
The fish tank now needs to be fed with seeds
When there is insufficient feed, the fish will stop growing and breeding
The more fish, the faster the feed is consumed
Consumption rules:
At 6 fish, the consumption rate is the same as that of the chicken coop
When the quantity is small, the consumption speed is reduced proportionally
An empty fish tank will not consume feed
New:
The fish tank status interface now displays:
Current feed amount
Hungry status indicator
Well-fed status indicator
🐄 Complete Animal Pen Overhaul
The animal husbandry system has been completely reworked.
New:
Each animal now has:
Independent growth status
Individual mood value
Changes in growth stages
Growth rules:
Animals grow when there is food in the fence
Growth pauses after running out of food
Continue to grow after supplementing food
After the animal is returned to the enclosure:
Growth level retained
Mood is preserved
Appearance status retained
Fence adjustment:
Maximum 3 animals per pen
Interacting with a pen or animal opens the pen interface
Animals are put in and taken out through the inventory
Interaction:
Point to a single animal to pet it individually
When feeding any animal with food in hand, the food is shared by the entire pen
Adult animal produce:
Adult pig:
animal fats
Adult sheep:
wool
Adult cattle:
Milk
At the same time:
Whenever wool, milk, or Animal Fat is successfully produced:
There is a 1/3 chance to receive additional Manure
Resource drop adjustments:
Juvenile animals:
Drop half the normal resources, rounded up
Adult animals:
Pig:
Raw Pork ×2
Bone ×1
Fur ×1
Sheep:
Mutton ×2
Bone ×1
Wool ×2
Cow:
Beef ×2
Bone ×1
Fur ×1
Animal pens in saves from earlier versions are automatically compatible with the new system.
🎣 Fishing Improvements
Fixed:
Fixed the problem that the fish obtained by fishing may display 0 KG
Now:
Minimum weight for all fish is 1 KG
The Fish King will also generate weight normally
Optimization:
When a fish truly bites and splashes, a matching water sound now plays
Improved bite feedback
Fixed:
Fixed fishing occasionally getting stuck after the final check
Fixed network instability causing characters to become locked in the fishing interface
New:
During fishing:
Press Esc or the controller Back button to exit
Opening another interface or switching equipment now ends fishing normally
🛠️ Fixes and Improvements
🌱 Plant and Resource Interactions
Fixed:
Cutting down a mature tree in a planter now always returns 1 seed of the same type
Optimization:
Added a swaying effect when chopping trees in planters
The effect is synchronized for other players
🛏️ Sleeping Improvements
Adjustment:
Corrected character sleeping positions
Prevented characters from covering pillows, clipping, or floating
Adjusted sleeping bag height
Now:
Beds and sleeping bags placed in different directions will maintain the correct lying position.
🏪 Shop Improvements
Adjustment:
"Buy All" now requires a second confirmation.
Process:
First click:
The button changes to "Confirm"
Second click:
Complete purchase
Prevents accidental spending of all Oxygen Coins.
🔨 Building and Gathering Improvements
Fixed:
Fixed shovel animations and progress becoming desynchronized while holding the input to dig sand or dirt piles.
Now:
Each shovel strike now matches:
Action feedback
Mound changes
Collection progress
Improved continuous digging.
🎒 Item Stacking Improvements
Fixed:
Fixed picked-up resources not stacking with matching items in expanded backpack slots.
Now:
Prioritize merging existing item stacks
Reduce wasted backpack space
🌐 Multiplayer Interaction Fixes
Fixed:
Fixed fish not being consumed when placed in a fish tank
Fixed possible item duplication when feeding animals, placing eggs, or sowing seeds.
Fixed multiplayer latency causing incorrect results when pouring, collecting, or using water.
Optimization:
When:
The operation was rejected by the server
The target is already full
Items deducted in advance will be automatically returned.
💧 Drinking From Containers
Fixed:
Fixed water being wasted when drinking from a held container.
Now:
Consume only the amount of water actually needed
Cannot drink when the thirst meter is full
No water is removed from the container
⚙️ Other fixes
Fixed:
Fixed the hand-cranked engine only being interactable through its main body and not its crank.
Fixed several untranslated text issues
Optimization:
Improved the animal poise system
Multiple hits within the same second now count as one attack for this system, while all damage is still applied normally.
Fixed:
Fixed rapid attacks with chainsaws or drills preventing animals from fighting back normally.
💬 Thank you all for your support and feedback
Thank you to every train conductor who boarded "OxyRail"! 🚂
Whether it’s sharing your gaming experience, making suggestions, or helping us identify problems, your feedback helps us continue to improve this train.
We’ll keep improving the game to bring you a more stable and enjoyable exploration experience.
⭐ Your review is very important to us
If you like "OxyRail" and are willing to support our development work, please leave your honest review on Steam.
Every genuine review and suggestion helps more players discover this journey and supports us as we improve the game and develop more content.
Of course, if you think the game has shortcomings, you are more than welcome to tell us your thoughts.
We read every piece of feedback carefully and will continue to improve.
Thank you to every Conductor for joining OxyRail on this journey. 🌱🚂
We look forward to traveling toward an even brighter future with you!
—— OxyRail Development Team 🚂
Source
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