In this update15
Full notes
Full OxyRail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Server
- Balance
- Events
- Fixes
- Gameplay
OxyRail changes
Dear Conductors:
This update mainly optimizes online stability, survival system, animal combat, ability growth and offline play experience.
At the same time, we continue to fix the problems reported by players to make "OxyRail" more stable in different play methods.
Thank you all for your continued support and feedback! 🚂
☁️Offline play optimization
Fix:
Fixed an issue where single-player games could not be started when there was no network connection
Now:
Even if there is no network when starting the game, you can still create a new world normally
Local archives can be read normally
Offline will automatically enter single player mode
Adjustments:
When the network is normal, the online room function remains unchanged
The friend connection function can still be used normally
Note:
While offline:
Friend connection is temporarily unavailable
Cloud save synchronization is temporarily unavailable
Achievement sync is temporarily unavailable
Optimization:
Improved join stability when the host has been idle for a long time or the room has remained empty.
Reduce the situation where players are kicked out incorrectly due to temporary message sending exceptions.
After players reconnect, they are less likely to be affected by the old disconnection state again
After the network is restored:
Can continue to open the connection normally
🐺🐻 Optimization of animal combat system
Further adjust the combat mechanism between wolves and bears.
Super Armor mechanic adjustments
Animals now activate Super Armor after taking a certain number of hits:
🐺 Wolf:
Activates Super Armor after every 3 hits
🐻 Bear:
Single player mode:
Activates Super Armor after every 4 hits
Two player mode:
Activates Super Armor after every 3 hits
Three or more people:
Activates Super Armor after every 2 hits
While Super Armor is active:
Even when taking multiple hits in succession
The current attack animation will not be interrupted
Make the battle rhythm more reasonable.
🐄 Fixed online animal rewards
Fix:
Fixed the issue where non-host players would receive abnormal rewards after defeating pigs, sheep, and cows
Now:
The animal rewards received by client players are consistent with those of the host
🐔 Special egg repair
Fix:
Fixed the issue where golden eggs and easter eggs would turn into ordinary eggs after re-entering the game after being offline when they were not picked up.
Now:
Special eggs are correctly retained
🌱 Plant system optimization
Optimization:
Now when targeting an existing plant in the planting pot:
will display:
F: eradicate
After use:
Only the currently pointed plant will be removed
Will not affect the position of other plants in the same pot
No plant products will be obtained
Multiplayer:
The eradication results will be synchronized to all players
Adjustments:
Earthen pots with plants cannot be removed directly.
Tips:
Please remove the plants in the pot first before removing the soil pot.
💤 Sleep system optimization
Fix:
Fixed issues when interacting with sleeping bags and beds
Optimization:
Now:
After sleeping on the first floor, you will not appear on the second floor when you wake up.
If you sleep while the train is moving, you will still be back in the correct position when you wake up.
Characters will lie down according to the direction of the bed or sleeping bag
After waking up automatically, you will leave the bed normally.
At the same time:
Corrected bed-related interaction prompt text
🎣 Ability system optimization
🍳 Cooking ability adjustment
Optimization:
Cooking ability growth rate increased to 5 times the original rate
Now:
On average, it takes about 20 effective cooking times to level up.
Adjustments:
Existing cooking ability progress will not be reset
Subsequent cooking will be calculated based on the new growth rate.
🎣 Optimized fishing ability
Fix:
Fixed an issue where fault tolerance was not triggered properly after fishing ability reached level 4.
Fixed the problem that the fault tolerance effect of full-level fishing ability is not obvious
Now:
After reaching level 4 fishing ability:
Each phishing can tolerate one false click
or a later replenishment operation
🥩 Survival system optimization
Simple mode fix
Fix:
Fixed an issue where simple mode did not take effect correctly when creating a new game
Now after selecting simple mode:
reduced food consumption
Reduced water consumption
Oxygen consumption reduced
Damage taken reduced
No items will be lost after death
❤️ Animal interaction adjustments
Adjustments:
Petting an animal once increases mood value
By:
10 o'clock
Promote to:
20 o'clock
Make caring for animals more efficient.
🏗️ Construction and interaction optimization
Optimization:
Optimize the physical state processing when resource objects are generated
Reduce duplicate warning messages
Will not affect:
object movement
Game play
Fix:
Fixed an issue where tooltip icons were still displayed after target collection was completed or disappeared.
Now:
When the crosshair leaves the target:
Tooltips will be hidden normally
🏪 Store and task optimization
Optimization:
Fixed the problem of click penetration of prompt text in the lower right corner
Now:
When buying in bulk:
You will not be unable to click on the content behind because of prompt obstruction.
Adjustments:
The "Fire Iron Ingot" quest now supports:
Common furnace
large furnace
electric stove
As long as the firing is successful:
10 iron ore → iron ingot
The task can be completed.
⛏️ Optimization of Midas Skills
New:
Iron ore fragments, copper ore fragments, and gold ore fragments can now trigger the Midas touch effect.
Skill duration:
Collection can be repeated within 10 seconds
Resources will not disappear due to skill effects
🎒 Item drop adjustment
Adjustments:
After the character dies:
Tool items will no longer be dropped or lost
Other common items:
Random losses still follow the original rules
🌐 Fully optimized Korean localization
Thanks to community player JJK for providing the translation correction file.
This time, a comprehensive revision in Korean has been completed:
Optimization:
Fix incorrect meaning caused by machine translation
Improve blunt expressions
Unify professional terminology
Involving:
Item name
Device name
Recipe
Task tips
System messages
Korean text is now more natural and accurate.
💬Thank you for your support and feedback
Thank you to every train conductor who boarded "OxyRail"! 🚂🌱
Whether it's reporting questions, making suggestions, or sharing your own gaming experience, every piece of your feedback helps us continue to improve this train.
We will continue to optimize:
⚙️ Game stability 🚂Train system 🌍 Explore content 🤝 Online experience 🐺 Combat gameplay
Make "OxyRail" more rich and reliable.
⭐ Your review is very important to us
If you like "OxyRail" and are willing to support our development work, please leave your honest review on Steam.
Every real review and suggestion will help more players understand this train, and will also help us continue to optimize game content.
Of course, if you encounter problems or think there are areas where the game can be improved, please let us know.
We will carefully read every feedback and continue to improve.
Thanks to every train conductor for accompanying OxyRail as it continues to move forward. 🌱🚂
We look forward to sailing into the future with you!
—— OxyRail Development Team 🚂✨
Source
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