In this update2
Full notes
Full OxyRail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
- Maps
OxyRail changes
New Features
Added a single-seat sofa. Sitting on it grants the same recovery buff as the two-seat sofa, while giving players more options for interior layouts.
Added round rugs in various colors, available from Oxygen Town, giving interior decoration more matching options.
Adjusted the overall color tone of all rugs to make them warmer and more harmonious with the environment.
Added and improved a wide range of visual effects, greatly improving the overall visual experience.
Removed the old digging effect to avoid jarring visuals.
Added new effects for building, repairing, and demolishing.
Added smoke effects for the electric engine.
Improved the smoke visuals for the charcoal engine.
Added rocket launch exhaust flames and smoke effects.
Added an explosion effect when the bandit cannon hits its target.
Added a water-splash cue when a fish bites, making the feedback easier to notice.
Improved effects related to chopping and digging.
Continued Steam Deck Improvements
Optimized the default resolution and initial configuration to avoid launch failures or stuttering.
Improved the default button layout and added full button remapping support.
Fixed an issue where the system keyboard could fail to appear when naming a save.
Adapted UI prompt icons for Steam Deck button displays.
Continued Gamepad Support Improvements
Improved the default button layout for better usability and smoother controls.
Added support for freely remapping buttons.
Added middle mouse button support: quickly split an item stack in half inside the inventory or a container.
Added the G shortcut: quickly discard the currently held item, with support for custom key binding.
Replaced the large storage chest model to improve its overall appearance.
Fixes and Improvements
Fixed an issue where keybinding prompts could be blocked by the interface.
Fixed possible save abnormalities, item loss, and achievement loss after changing devices.
Continued improving UI consistency and overall art-style cohesion.
Fixed abnormal recipe drops, including the beaver-exclusive recipe, Spooky Juice, Colorful Lava Pie, and others.
Fixed an issue where the final hit from axes or pickaxes did not play an impact sound.
Fixed an issue where a full furnace could keep consuming resources without producing output.
Fixed abnormal prompt text when dragging items in the cooking pot.
Fixed an issue where food in the cooking pot could not be swapped correctly.
Fixed abnormal health display for downed teammates, where it always showed 1 HP.
Added game-version recording when the host creates a room, reducing online version mismatch issues.
Improved the stability of the settings page to prevent occasional failures to open it.
Added bounce feedback animations to hittable objects such as clay jars and road signs, improving hit feedback.
Fixed incorrect building-icon references in the beginner guide.
Upgraded the background music system to avoid repeated playback of the same track.
Improved wolf AI behavior so wolves now visibly retreat instead of disappearing when leaving.
Fixed an issue where clients could dismantle loaded storage chests, causing item loss.
Slightly reduced archer accuracy to improve combat balance.
Fixed an issue where the fishing float and fishing line were out of sync.
Improved style consistency for building prompt UI.
Fixed leftover floor shadows when switching buildings.
Fixed shadow flickering caused by map switching.
Optimized fish shadow rendering in fish tanks, reducing performance cost when many fish are present.
Optimized fish movement and culling logic to improve fish tank performance.
Fixed an issue where food placed in storage chests would not spoil.
Fixed god rays still shining at night and in rainy weather, and changed them to follow the sun direction.
Moderately increased oxygen duration in the Redwood Forest area, adjusted food and water consumption rates, and reduced early-game difficulty.
Fixed an issue where nonexistent small stones or wood floating in the air could be picked up.
Island Map Rework and Improvements
Added supply chests near the cross-sea bridge to improve exploration.
Added multiple hidden exploration points with rewards.
Improved how tracks conform to the ground.
Fixed abnormal vegetation in the desert area.
Desert Map Improvements
Added both obvious and hidden resource points.
Snowy Starting Map Improvements
Improved how tracks conform to the ground.
Character System Adjustments
In first person, hand skin tone now matches the selected character.
Updated the magician character's appearance.
Fixed an issue where the radial menu could get stuck and fail to close while using the building hammer.
Continued improving multilingual translations for more accurate localized wording.
Improved water color presentation for better visuals.
Replaced scene stump models to unify the art style.
Slightly adjusted the overall color presentation to improve visual quality.
Improved the visual effect after eating poisonous mushrooms, making it feel more natural and realistic.
Reworked the bandit cannonball effect to focus more on flames and reduce smoke.
Reworked the save and load mechanism:
Prevents item loss caused by crashes.
Strengthens asynchronous loading protection for placed objects and buildings, preventing abnormal loss.
Source
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