In this update4
Full notes
Full OxyRail update
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What changed
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
- Performance
OxyRail changes
New Features
0. New Digging System
Added dirt piles, sand piles, and a new digging mechanic:
Dirt piles and sand piles can now be dug with a shovel
Digging yields the corresponding basic resources
Dirt piles have a chance to produce worms, wood, stone, or seeds
Sand piles produce sand and may also contain extra materials
A small number of dirt piles and sand piles hide bonus rewards
1. New Central Console Building
Added the Central Console, a building for quickly controlling train equipment:
View rocket count, fully charged rocket count, and total train mileage
Turn train lights on or off with one click, and launch all fully charged rockets
Engage or release the brake remotely, and sound the train whistle
Enable the train speed limit and adjust the maximum speed
Improvements and Fixes
Fixed Fish King progress issues: achievements can now be triggered by taking a Fish King out of a fish tank, while the single Fish King achievement still keeps its original tank pickup requirement
Fixed an issue where clients could not receive honey after defeating a bear
Added progress display to all achievements that require multiple unlock steps, making completion status easier to check
Added red-dot reminders for newly unlocked item categories and crafting hints so players can find new content more easily
Added the “Power” keyword to rockets to make them easier to search and craft
Added a prompt after rocket launches to guide players toward the rocket survey log
Fixed an issue where the desktop shortcut could sometimes appear blank
Fixed an issue where rain could pass through buildings on clients
Added rainy-weather footstep sounds for better immersion
Added footstep sounds for stone floors, iron floors, and glass floors for a more grounded feel
Added carpet footstep sounds for a warmer atmosphere
Reworked hit effects to make impacts feel more realistic
Improved the appearance of the food-feeding prompt panel and now display the food name, with test text cleaned up
Fixed an issue where some sounds still played after sound effects were disabled
Fixed an occasional issue where item indicators could fail to show content
Greatly improved localization quality, revising 1,467 entries to unify wording and correct ambiguous expressions
Improved tree-cutting sound effects, distinguishing iron and stone tools
Improved mining sound effects, distinguishing iron and stone tools for better immersion
Added eating sound effects for special foods
Added windmill operating sound effects
Adjusted the number of Oxygen Coins required to unlock train cars for better balance
Improved berry pickup sounds to fix an abnormal experience issue
Slightly reduced carpet thickness to prevent movement stutter
Fixed an issue where footstep sounds still played while jumping
Fixed an issue where an opened refrigerator still showed the text “Container”; it now shows the correct name
Added gradual transitions when weather changes, so weather no longer switches instantly
Removed the occasional package-disappearance mechanism and replaced it with a more stable performance optimization approach
- Adjusted the Fish and Chips recipe and valuesbaked potato has been replaced with fat, and health and hydration recovery have been adjusted
Improved radial menu animations, added UI sounds, and adjusted transparency and color presentation
Adjusted carpet color brightness so carpets blend into the environment more naturally
Reduced the diamond selling price at Bandit Shops to improve balance
Added bear appearance sound effects for stronger warning feedback
Improved item acquisition prompt display and duration
Fixed issues where players could not interact under stairs and could not place chests behind ladders
Fixed slight foot-catching issues when moving up or down stairs
Improved the building system: walls can no longer be stacked on the same floor point, preventing misalignment and clipping
Upgraded the sky-color transition system so weather and terrain changes now blend smoothly
Replaced the background music with a new track to improve the overall audio experience
Added event-triggered secondary background music to enhance celebratory moments
Greatly increased the refresh rate of coastal resources, such as starfish and conches
Extended the interval between main background music plays to reduce repetitive audio interruption
Source
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