Full notes
Full OxyRail update
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What changed
- Fixes
- Gameplay
- Performance
- UI and audio
- Maps
- Server
OxyRail changes
Fixed numerous issues regarding confusing, mismatched, or ambiguous translations; further improvements are ongoing.
Fixed physics anomalies and client synchronization issues occurring when a rocket was launched while the train was in motion.
Fixed an issue where the fish-cutting station produced an incorrect number of fillets.
Fixed an issue where the "Wolf King" character received no notification when attacked by other wolves.
Updated text prompts on the settings page to clarify the save mechanism.
Fixed an issue where dragging food onto an occupied slot in the cooking pot caused the dragged item to disappear.
Fixed a bug where fishing occasionally resulted in catching two fish at once.
Enhanced the AI of wolves and bears with smarter pathfinding mechanisms to reduce instances of them getting stuck.
Optimized performance for wolves and bears; they no longer cause stuttering when appearing, and the game handles multiple wolves smoothly.
Fixed a bug where building upgrades sometimes consumed no materials.
Fixed an issue where dismantling and then replacing an oxygen tank would reset its oxygen level to full.
Updated the UI for a more visually harmonious look.
- Upgraded the island mapadded a path to the mountain and included new minor exploration points.
Fixed an issue where the notification indicating a friend had left the room would disappear.
Fixed an issue where other players could not see a character's attack animations.
Removed the vertical wooden planks connecting the upper tier of the double-decker shelf to provide more placement space and optimized shelf performance.
Significantly optimized collision precision and performance for chicken coops, medium water tanks, planters, picture frames, and advanced oxygen tanks to prevent stuttering.
Fixed an issue where the rear carriage would sometimes appear directly in the player's line of sight.
Fixed a bug where a hatched chicken would become invisible—though it could still be fed, petted, and lay eggs, the model itself was not visible.
Strengthened the network layer connection code, reducing instances where players were unable to join friends' rooms.
Fixed an issue where the fish-cutting station would output the product without displaying the fish model, leading to player confusion.
Fixed an issue where the client would occasionally fail to join a room, making the joining process more robust and less prone to errors.
Source
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