Full notes
Full Oxygen Train update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Balance
Oxygen Train changes
Implemented major performance optimizations [a time-consuming process that yielded positive results]:
Optimized home-area performance; addressed stuttering caused by the placement of multiple objects.
Optimized overall game performance, resulting in higher in-game frame rates.
Fixed stuttering issues that occurred when looking toward animal enclosures and chicken coops.
Optimized overall game performance, resulting in higher in-game frame rates.
Optimized resource usage for all minerals and trees, reducing stuttering.
Optimized shadow rendering to reduce high performance overhead and stuttering.
Added placement transition animations for all placeable items, improving the feel of placement.
Fixed stuttering caused by unusual building structures in Oxygen Town.
Optimized the game package size, further reducing the size of each update.
Significantly increased the probability of rain in the Redwood Forest and extended the duration of rainfall.
Resolved shader conflicts to prevent visual glitches.
Slightly lowered the volume of thunder during thunderstorms.
Continued decorating and advancing the construction of Oxygen Town.
Source
Changelog.gg summarizes and formats this update. How we read updates.
