Full notes
Full Oxygen Train update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Store
- Balance
- UI and audio
Oxygen Train changes
Significantly optimized frame rates across multiple areas to prevent stuttering.
Fixed an issue where the train chassis connector's position initialized too late upon entering, causing clipping/mesh penetration.
Building system optimizations:
Added construction visual effects to improve the building feel.
Fixed a display issue where the construction shadow color was too faint.
Completed missing translations for recent updates.
Fixed an issue with text prompts for rockets that had already launched; added a block to prevent the prompt from appearing.
Redesigned the Volcano track route to be shorter, reducing the time spent there to avoid eye strain and boredom during aerial travel.
Added a permanent "Leaves" item to the shop to address the lack of leaves while driving through the Volcano and Desert regions.
- Adjusted the Magician character's third skillchanged from "Drool" (gain extra hydration when fed by a teammate) to "Rain Magic" (higher chance of rain when holding a fishing rod).
Added a new UI prompt: looking at a friend now displays their current food, water, and health stats to facilitate cooperation.
Added a new UI prompt: displays the specific item consumed when being fed by a friend.
Adjusted the sensitivity for the UI popup when looking at target objects, ensuring the interface appears reliably when the object is in view.
Added a new building feature: iron floors will no longer lose health from collisions with stone or wood objects.
The testing team conducted extensive playtesting for this version to ensure most issues affecting the user experience have been resolved.
Optimized the game package size to slightly reduce the download volume for future updates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
