Full notes
Full Oxygen Train update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Balance
- Store
- UI and audio
Further resolved issues related to lag, frame rate drops, and performance degradation that worsened over the course of gameplay.
Fixed an issue where the in-game time was not being saved correctly, preventing scenarios where the time of day would shift (e.g., leaving during the day but loading the save at night).
Added a redemption code system, allowing players to conveniently redeem "Oxygen Coins."
Implemented a 5-second loading protection window; if a collision with a rock occurs within the first 5 seconds of loading a save file, no damage will be dealt to player-built structures.
Adjusted the maximum stack size for Coal from 10 to 20.
Fixed an issue where snow blocks in snowy biomes would appear to float in the air, preventing clipping errors.
Fixed an issue where the underside of snow-capped mountains in snowy biomes would clip through the terrain.
Increased the input capacity of the Trash Compactor from 1 item to 6 items, allowing players to accumulate a larger pile of trash before compressing it.
Optimized the Blueprint Unlocking interface; after unlocking a blueprint, the screen will now automatically remain on the blueprint selection page, eliminating the need for additional navigation steps.
Fixed a bug where using the Shift key for quick inventory transfers could cause food freshness levels to incorrectly reset or revert.
Fixed a bug where using the Shift key for quick inventory transfers could result in the loss of weight data (kilograms) for fish items.
Fixed an issue where clients (non-host players) would not receive material refunds when dismantling structures.
Continued to address—in greater depth—issues regarding the failure of ore nodes to respawn, as well as the exploit allowing players to continuously pick up the same small stones and sticks.
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
