Full notes
Full OVIS LOOP update
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What changed
- Store
- UI and audio
- Gameplay
- Performance
- Balance
- Fixes
Hi protectors! This is LIFUEL.
Following the recent Omega Project update, we received extensive feedback from players. Based on this, we have implemented rapid fixes for issues requiring immediate attention and critical bugs.
Changes
When opening the Omega Project, the default selection now starts on the Omega Points button, allowing you to purchase Omega Points immediately.
When moving the cursor over a locked node for the first time, a new tooltip with corresponding instructions will appear.
Added keyword descriptions for the currently selected node.
Bug Fixes
Fixed a memory leak issue occurring in Basecamp.
Fixed an issue where the Gem Amplification +1 damage effect was not being applied.
Improved the visual behavior of the connecting lines between nodes so they appear and disappear smoothly when opening or closing the Omega Points UI.
Fixed an issue where Overflow Shield only had one level and its maximum shield value was not applied, despite the UI display.
Fixed an issue where Omega Project nodes could not be moved in the Inventory Status tab when using a controller.
Fixed an issue where nodes would shake and shift out of position when movement became restricted while holding the cursor down and moving it across nodes.
(Thank you for the report.)
Thank you for your continued support and feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
