Full notes
Full OVIS LOOP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Performance
- Balance
- Fixes
- UI and audio
Overview
Hi protectors! This is LIFUEL. Happy New Year!
In this update, we have officially implemented content previously introduced in dev logs and tested during the beta phase into the live version. Players will now experience the completely revamped Omega Project, comprising 44 distinct branches. Consequently, extensive adjustments have been made to overall values and balance. While striving to preserve the original feel, we hope you'll choose your growth path based on personal preference. We've also added several special features centered around this system.
Below are the details of this update:
(* All resources obtained and used in previous versions will be automatically refunded 100% when the game is launched.)
Omega Project
The new Omega Project is now officially available. Enhance your character's abilities by unlocking nodes and investing points. Since each node has a limited number of enhancements, strategic growth planning is essential.
Node Details
| Icon | Name | Content |
|---|---|---|
| Steam post image | Stretching | Increases attack speed by 5%. |
| Steam post image | Reactive Footwork | Increases movement speed +8% / +14% / +18% for 1 second immediately after a low attack. |
| Steam post image | Altitude Strike | Downward attacks deal additional damage based on altitude (Total 4 levels). |
| Steam post image | Ground Breaker | Downward attack damage +50%, counts as a skill. |
| Steam post image | Fusion | Press ↓ + Jump allows you to perform a downward attack. |
| Steam post image | Emergency Instinct | When energy is below 50%, increases damage +4% / +7% / +9%. |
| Steam post image | Combo Overdrive | When a 50-combo is achieved, attack speed increases +5% / +8% / +10%. |
| Focused Assault | Critical chance is increased by +3% / +6% / +8%. | |
| Lightweight Focus | Damage -1, attack speed is increased by +5% / +8% / +11%. | |
| Neural Link I | Unlocks an additional skill slot. Skills can be equipped to Skill 3. | |
| Execution Protocol | Instantly execute targets with HP at 5% / 7% / 9% or below. | |
| Neural Link II | Unlocks an additional skill slot. Skills can be equipped to Skill 4. | |
| Heavyweight Focus | Damage -1, overall damage +5% / +10% / +15%. | |
| High Stability Mode | When HP is 70% or higher, increases damage +3% / +5% / +7%. | |
| Predator Instinct | Increases damage +4% / +7% / +9% against bosses and minibosses. | |
| Rapid Overdrive Mode | When HP is 40% or lower, increases damage +5% / +8% / +11%. | |
| Last Stand Power | When no revival is available, increases damage +10% / +15%. | |
| Final Defense | Damage taken -5% / -10% / -15% / -20% when no revives. | |
| Swiftness | Increases movement speed +10%. | |
| Vitality Regeneration I | +0.4s / +0.6s / +0.8s for Regain duration. | |
| Additional Health | Max HP +10. | |
| Vital Flow | Regain recovery amount +5% / +8%. | |
| Adrenaline | Regain active time is reduced by 0.5 seconds, but Regain recovery amount is increased by +5% / +8% / +10%. | |
| Bone Reinforcement I | Max HP +5 / +10 / +15. | |
| Overflow Shield | Healing beyond max HP is accumulated as a shield (Max stored: 10 / 20 / 30). | |
| Predator Endurance | Max HP +2 / +4 when defeating bosses or minibosses. | |
| Vital Regeneration II | When you finish all combats in an area, you recover HP +1/ +2. | |
| Adaptive Evolution | Revive once with 20% / 40% / 60% / 80% / 100% HP upon death. | |
| Manium Adaptation | Max HP reduction caused by Manium -1. | |
| Impact Immunity | +0.1s / +0.15s / +0.2s invincibility when dodging. | |
| Damage Mitigation | Received damage -3% / -5% / -7% / -8% is reduced. | |
| Gem Amplification | Acquired Manium ore: damage +1, max HP -2. | |
| Civilization Knowledge I | You can change the reward list using Dice. Gain Dice +1. | |
| Chance Optimization | Dice +1 / +2 / +3 is gained. | |
| Lucky Initiative | At the start, you gain an additional Dice +5. | |
| Deep Analysis I | Blue-P obtained from disassembly +50%. | |
| Circuit Recovery | Energy recovery speed +3% / +5% / +7% / +9%. | |
| Manium Prospecting | The appearance rate of Manium Crystals obtained by defeating Administrator Wolves increases by +10% / +18% / +25%. | |
| Data Analysis | You can use the disassemble feature. You can convert rewards or possessed skills into Blue-P. |
Module Recycling
A module recycling feature has been added to the Corpse Mountain. You may randomly obtain one module acquired during the previous run. Default modules cannot be recycled. If no recyclable modules are available, this feature will be disabled.
Convenience Optimization
Basic operation tutorial prompts in the bottom-left corner can be turned off in the options.
Beta Feedback Adjustments
During the approximately two-week testing period, we received a wealth of valuable suggestions and feedback, which we used to implement comprehensive optimizations:
Overall Manium Crystal cost reduced
Base stats of nodes increased
Maximum point capacity increased
Manium Crystals obtained from disassembly are automatically converted after the loop ends
Maximum enhancement level cap increased for certain nodes
Direction indicators added to node connections
Additional resources and VFX added to terminal nodes
New Omega Point notification pop-up added
Current active Omega Project info is displayed in the inventory and records
Some feedback remains unimplemented due to development timelines. These will be progressively added in subsequent updates.
Balance Adjustments
Distance from Corpse Mountain to Base Camp entrance reduced
Boss stun duration reduced
Player base HP reduced
Player base Regain efficiency reduced
Bug Fixes
Fixed occasional crashes when switching maps while Doctor’s Eye is alive.
Fixed enemies occasionally getting stuck in walls.
Fixed map switching crashes when Raw Manium robot and Doctor’s Eye coexist.
Fixed text overlapping when repeatedly entering the settings menu.
Fixed the issue where the second attack would disappear when returning to the title screen and re-entering the game while equipped with "[Unique]Off-Balance Center of Gravity".
Additional Notes
Originally, weapon upgrades and starting module updates were planned along with the Omega Project (Metaprogression). However, as the scope of content has expanded, we believe each system requires more time for refinement.
Additionally, during testing, we observed that the substantial increase in enhancement branches may lead to player fatigue due to surging resource demands. Therefore, the next update will prioritize introducing more efficient ways to acquire Manium Crystals. The delayed systems mentioned above will be rolled out gradually once they are more thoroughly prepared.
We sincerely apologize for this update delay. Additionally, we will conduct extensive reorganization and optimization of unstable elements like Data Fragments. Should the development cycle extend further, we will continue to provide progress updates through development logs.
Thank you for your continued support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
