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Steam News12 January 20265mo ago

0.3.2 Major Update

Overview Hi protectors! This is LIFUEL. Happy New Year! In this update, we have officially implemented content previously introduced in dev logs and tested during the beta phase into the live version.

Full notes

Full OVIS LOOP update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes7 additions15 changes0 removals
  • Gameplay
  • Compatibility
  • Performance
  • Balance
  • Fixes
  • UI and audio
addedOverviewHi protectors! This is LIFUEL. Happy New Year!
changedOverviewIn this update, we have officially implemented content previously introduced in dev logs and tested during the beta phase into the live version. Players will now experience the completely revamped Omega Project, comprising 44 distinct branches. Consequently, extensive adjustments have been made to overall values and balance. While striving to preserve the original feel, we hope you'll choose your growth path based on personal preference. We've also added several special features centered around this system.
addedOmega ProjectThe new Omega Project is now officially available. Enhance your character's abilities by unlocking nodes and investing points. Since each node has a limited number of enhancements, strategic growth planning is essential.
addedModule RecyclingA module recycling feature has been added to the Corpse Mountain. You may randomly obtain one module acquired during the previous run. Default modules cannot be recycled. If no recyclable modules are available, this feature will be disabled.
changedConvenience OptimizationBasic operation tutorial prompts in the bottom-left corner can be turned off in the options.
changedBeta Feedback AdjustmentsDuring the approximately two-week testing period, we received a wealth of valuable suggestions and feedback, which we used to implement comprehensive optimizations:

Overview

Hi protectors! This is LIFUEL. Happy New Year!

In this update, we have officially implemented content previously introduced in dev logs and tested during the beta phase into the live version. Players will now experience the completely revamped Omega Project, comprising 44 distinct branches. Consequently, extensive adjustments have been made to overall values and balance. While striving to preserve the original feel, we hope you'll choose your growth path based on personal preference. We've also added several special features centered around this system.

Below are the details of this update:

(* All resources obtained and used in previous versions will be automatically refunded 100% when the game is launched.)

Omega Project

The new Omega Project is now officially available. Enhance your character's abilities by unlocking nodes and investing points. Since each node has a limited number of enhancements, strategic growth planning is essential.

Node Details

IconNameContent
Steam post imageStretchingIncreases attack speed by 5%.
Steam post imageReactive FootworkIncreases movement speed +8% / +14% / +18% for 1 second immediately after a low attack.
Steam post imageAltitude StrikeDownward attacks deal additional damage based on altitude (Total 4 levels).
Steam post imageGround BreakerDownward attack damage +50%, counts as a skill.
Steam post imageFusionPress ↓ + Jump allows you to perform a downward attack.
Steam post imageEmergency InstinctWhen energy is below 50%, increases damage +4% / +7% / +9%.
Steam post imageCombo OverdriveWhen a 50-combo is achieved, attack speed increases +5% / +8% / +10%.
Focused AssaultCritical chance is increased by +3% / +6% / +8%.
Lightweight FocusDamage -1, attack speed is increased by +5% / +8% / +11%.
Neural Link IUnlocks an additional skill slot. Skills can be equipped to Skill 3.
Execution ProtocolInstantly execute targets with HP at 5% / 7% / 9% or below.
Neural Link IIUnlocks an additional skill slot. Skills can be equipped to Skill 4.
Heavyweight FocusDamage -1, overall damage +5% / +10% / +15%.
High Stability ModeWhen HP is 70% or higher, increases damage +3% / +5% / +7%.
Predator InstinctIncreases damage +4% / +7% / +9% against bosses and minibosses.
Rapid Overdrive ModeWhen HP is 40% or lower, increases damage +5% / +8% / +11%.
Last Stand PowerWhen no revival is available, increases damage +10% / +15%.
Final DefenseDamage taken -5% / -10% / -15% / -20% when no revives.
SwiftnessIncreases movement speed +10%.
Vitality Regeneration I+0.4s / +0.6s / +0.8s for Regain duration.
Additional HealthMax HP +10.
Vital FlowRegain recovery amount +5% / +8%.
AdrenalineRegain active time is reduced by 0.5 seconds, but Regain recovery amount is increased by +5% / +8% / +10%.
Bone Reinforcement IMax HP +5 / +10 / +15.
Overflow ShieldHealing beyond max HP is accumulated as a shield (Max stored: 10 / 20 / 30).
Predator EnduranceMax HP +2 / +4 when defeating bosses or minibosses.
Vital Regeneration IIWhen you finish all combats in an area, you recover HP +1/ +2.
Adaptive EvolutionRevive once with 20% / 40% / 60% / 80% / 100% HP upon death.
Manium AdaptationMax HP reduction caused by Manium -1.
Impact Immunity+0.1s / +0.15s / +0.2s invincibility when dodging.
Damage MitigationReceived damage -3% / -5% / -7% / -8% is reduced.
Gem AmplificationAcquired Manium ore: damage +1, max HP -2.
Civilization Knowledge IYou can change the reward list using Dice. Gain Dice +1.
Chance OptimizationDice +1 / +2 / +3 is gained.
Lucky InitiativeAt the start, you gain an additional Dice +5.
Deep Analysis IBlue-P obtained from disassembly +50%.
Circuit RecoveryEnergy recovery speed +3% / +5% / +7% / +9%.
Manium ProspectingThe appearance rate of Manium Crystals obtained by defeating Administrator Wolves increases by +10% / +18% / +25%.
Data AnalysisYou can use the disassemble feature. You can convert rewards or possessed skills into Blue-P.

Module Recycling

A module recycling feature has been added to the Corpse Mountain. You may randomly obtain one module acquired during the previous run. Default modules cannot be recycled. If no recyclable modules are available, this feature will be disabled.

Convenience Optimization

Basic operation tutorial prompts in the bottom-left corner can be turned off in the options.

Beta Feedback Adjustments

During the approximately two-week testing period, we received a wealth of valuable suggestions and feedback, which we used to implement comprehensive optimizations:

  • Overall Manium Crystal cost reduced

  • Base stats of nodes increased

  • Maximum point capacity increased

  • Manium Crystals obtained from disassembly are automatically converted after the loop ends

  • Maximum enhancement level cap increased for certain nodes

  • Direction indicators added to node connections

  • Additional resources and VFX added to terminal nodes

  • New Omega Point notification pop-up added

  • Current active Omega Project info is displayed in the inventory and records

Some feedback remains unimplemented due to development timelines. These will be progressively added in subsequent updates.

Balance Adjustments

  • Distance from Corpse Mountain to Base Camp entrance reduced

  • Boss stun duration reduced

  • Player base HP reduced

  • Player base Regain efficiency reduced

Bug Fixes

  • Fixed occasional crashes when switching maps while Doctor’s Eye is alive.

  • Fixed enemies occasionally getting stuck in walls.

  • Fixed map switching crashes when Raw Manium robot and Doctor’s Eye coexist.

  • Fixed text overlapping when repeatedly entering the settings menu.

  • Fixed the issue where the second attack would disappear when returning to the title screen and re-entering the game while equipped with "[Unique]Off-Balance Center of Gravity".

Additional Notes

Originally, weapon upgrades and starting module updates were planned along with the Omega Project (Metaprogression). However, as the scope of content has expanded, we believe each system requires more time for refinement.

Additionally, during testing, we observed that the substantial increase in enhancement branches may lead to player fatigue due to surging resource demands. Therefore, the next update will prioritize introducing more efficient ways to acquire Manium Crystals. The delayed systems mentioned above will be rolled out gradually once they are more thoroughly prepared.

We sincerely apologize for this update delay. Additionally, we will conduct extensive reorganization and optimization of unstable elements like Data Fragments. Should the development cycle extend further, we will continue to provide progress updates through development logs.

Thank you for your continued support.

Source

Steam News / 12 January 2026

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