HomeGamesUpdatesPricingMethodology
Steam News7 January 20265mo ago

0.300.1 BETA update

Announcement Hi protectors! This is LIFUEL. We have been actively developing the game during this period and have incorporated some feedback received during testing into the game.

Full notes

Full OVIS LOOP update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions9 changes0 removals
  • Gameplay
  • Balance
  • Events
  • Performance
  • Compatibility
changedAnnouncementWe have been actively developing the game during this period and have incorporated some feedback received during testing into the game. We will continue to address and implement changes based on subsequent feedback in future updates.
changedCompleted ContentIncreased movement speed immediately after a downward attack
changedCompleted ContentIncreased downward Attack damage based on height
changedCompleted ContentIncreased Downward Attack damage and changes the skill’s hit detection/behavior
changedCompleted ContentIncreased probability of obtaining Manium Crystals
addedFeedback ImplementedA lot of players requested for more noticeable attribute changes, and we completely agree. Therefore, we have increased overall values and added a small number of nodes with clearer risk-and-reward tradeoffs. With these adjustments, the skill tree structure has been slightly changed.

Announcement

Hi protectors! This is LIFUEL.

We have been actively developing the game during this period and have incorporated some feedback received during testing into the game. We will continue to address and implement changes based on subsequent feedback in future updates.

Thank you to everyone who took the time to share suggestions and report issues — your support has been a huge help.

Update Notes

Completed Content

  • Increased movement speed immediately after a downward attack

  • Increased downward Attack damage based on height

  • Increased Downward Attack damage and changes the skill’s hit detection/behavior

  • Converted excess healing into a shield

  • Increased probability of obtaining Manium Crystals

  • You can train during Rest

  • You can recover one module from your previous run upon death

Feedback Implemented

A lot of players requested for more noticeable attribute changes, and we completely agree. Therefore, we have increased overall values and added a small number of nodes with clearer risk-and-reward tradeoffs. With these adjustments, the skill tree structure has been slightly changed.

  • Added a nodeRecovery duration reduced + Recovery amount increased
  • Added a nodeManium Crystal destruction power increased + Max HP decreased
  • Increased the values of nodes related to Max HP

  • Increased other overall node benefits (damage, etc.)

Many other suggestions were also very helpful, but some of them require more development time, so they couldn’t make it into this update. We’ll continue developing and do our best to implement feedback step by step.

Furthermore, this version will be updated as the official version after stability confirmation.

Thank you for your patience and support.

The beta version is still open for participation. Everyone is welcome to join: BETACODE: ovisloop20251101

Source

Steam News / 7 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.