Full notes
Full OVIS LOOP update
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What changed
- Gameplay
- Balance
- Events
- Performance
- Compatibility
Announcement
Hi protectors! This is LIFUEL.
We have been actively developing the game during this period and have incorporated some feedback received during testing into the game. We will continue to address and implement changes based on subsequent feedback in future updates.
Thank you to everyone who took the time to share suggestions and report issues — your support has been a huge help.
Update Notes
Completed Content
Increased movement speed immediately after a downward attack
Increased downward Attack damage based on height
Increased Downward Attack damage and changes the skill’s hit detection/behavior
Converted excess healing into a shield
Increased probability of obtaining Manium Crystals
You can train during Rest
You can recover one module from your previous run upon death
Feedback Implemented
A lot of players requested for more noticeable attribute changes, and we completely agree. Therefore, we have increased overall values and added a small number of nodes with clearer risk-and-reward tradeoffs. With these adjustments, the skill tree structure has been slightly changed.
- Added a nodeRecovery duration reduced + Recovery amount increased
- Added a nodeManium Crystal destruction power increased + Max HP decreased
Increased the values of nodes related to Max HP
Increased other overall node benefits (damage, etc.)
Many other suggestions were also very helpful, but some of them require more development time, so they couldn’t make it into this update. We’ll continue developing and do our best to implement feedback step by step.
Furthermore, this version will be updated as the official version after stability confirmation.
Thank you for your patience and support.
The beta version is still open for participation. Everyone is welcome to join: BETACODE: ovisloop20251101
Source
Changelog.gg summarizes and formats this update. How we read updates.
