Full notes
Full OVIS LOOP update
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What changed
- Gameplay
- UI and audio
- Events
- Balance
- Fixes
- Performance
Hi protectors! This is LIFUEL.
We've received valuable feedback from many players recently. In previous updates, due to the Omega Project remake, several players reported feeling fatigued during gameplay. Based on this feedback, we've created new supplementary content.
Therefore, in this minor update, the Database (Compendium) system gains a brand-new feature.
Previously, viewing enemy information in the Database only showed which wolf enemies had appeared. With this update, we've added unique story content for each wolf and introduced a system to obtain Manium Crystals. This system will ease the early-game progression pace, allowing players to use and accumulate resources more comfortably.
Details are as follows:
Database
Manium Crystal Acquisition System Update
Access the new system by entering the Enemy tab within the Database. New information and unlockable story content will appear around each wolf's image.
A progress bar and numerical value will display in the bottom-right corner of each wolf. Defeating that wolf once will increase the count by 1.
Filling the counter grants Manium Crystal rewards.
Upon claiming rewards, the icon beneath the wolf activates. Activating this icon also unlocks a portion of the wolf's hidden story.
※ Defeats recorded before this system's launch will be automatically counted and applied.
Story
Each wolf in this world carries its own mission and narrative. By defeating them repeatedly, players gradually uncover deeper background details about these characters. These side stories complement the main storyline, helping players grasp the world's lore and overarching plot.
Omega Project Balance Adjustments
Based on player feedback, we recognize that the Omega Project demands high resources overall, with early-game players facing particularly significant resource pressure. Particularly in the early game, both weapons and starting modules consume Manium Crystals, making resource demands feel especially burdensome. To address this, we've restructured the Project Omega resource system: slightly reducing overall resource costs and significantly easing the burden of early-game unlocks.
Over half of Project Omega's node unlock requirements have been removed. These nodes now only require points to use, with no additional resources needed. (Only select late-game and core nodes remain locked)
Unlock costs for late-game nodes will be slightly increased.
※ All resources consumed up to this point will be 100% automatically refunded.
Bug Fixes
Fixed an issue where Crystals could not be obtained from Corpse Piles after being enhanced via the Omega Project.
Fixed an issue where the cursor could not be moved after unlocking presets.
Fixed an issue where changing direction during basic attacks was unreliable when using Weird Center of Gravity.
Fixed an issue where Manium Crystals could not be obtained from Corpse Piles when using Deep Analysis II together with Module Preservation.
Fixed an issue where Bio Tuner was not being applied, and adjusted its base effect.
Gain +2 Armor at the start of combat.
Fixed the description of the Overflow Shield trait.
Healing beyond maximum HP is converted into Armor.
Fixed an issue where event rewards did not appear.
Fixed a crash that occurred when viewing certain Omega Project traits while using Russian.
Fixed an issue where the Scenario Graph was displayed as locked even after being unlocked.
Additional Changes
With this update, the overall supply of resources has increased, resulting in inflation. Accordingly, the timing at which certain content is obtained has been adjusted. Balance changes have been made so that the gameplay experience for new players remains similar to before.
Some dialogue has been updated when first meeting Noah, and a small amount of resources is now granted at that time.
Crystal rewards for defeating mini-bosses have been increased.
Resource gains now increase as the Alert Level rises.
The unlock intervals for skills, modules, and other content have been slightly increased.
Early-game weapon prices in the Armory have been slightly increased (starting module prices remain unchanged).
Miscellaneous
Updated the wording on the title screen to be more intuitive.
Added an icon to the reset button in the Omega Project and improved its visibility.
Added text scrolling functionality in select areas.
When an automatic save occurs due to Omega Points, a save icon is now displayed.
This new content does not require 100% completion to unlock. The system design primarily targets early-to-mid game progression, emphasizing efficiency and growth experiences, while also serving as supplementary content. Even without full unlocking, the core game remains fully playable. However, these stories contain extensive world-building elements planned since the game's development inception, aiming to provide a deeper understanding and enjoyment for players anticipating the narrative.
Moving forward, we will focus primarily on smaller updates dedicated to polishing and refining the core game content. We sincerely apologize for the extended time required for the previous large-scale remaster and deeply appreciate your patience. We remain committed to delivering an improved experience through ongoing updates.
Thank you for your continued communication and all the valuable feedback you've shared with us.
Source
Changelog.gg summarizes and formats this update. How we read updates.
