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Steam News2 May 20262mo ago

Update 063 - Distance Tool and several fixes

Patch Notes: 063 New Distance Tool — measure between any two hexes; live km readout; press D to toggle. World Size setting — Small / Medium / Large. Same map reads as 300 km, 3,000 km, or 15,000 km across.

In this update4

Full notes

Full Overworld - Map Keeper's Realm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition7 changes1 removal
  • Maps
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
changedNewWorld Size setting — Small / Medium / Large. Same map reads as 300 km, 3,000 km, or 15,000 km across.
addedNewNew World dialog — name, size, tileset, and live dimensions, all chosen up front.
changedNewWorld name now shown on the World Selector button.
changedImprovedSingle features (villages, castles, walled cities) survive zoom-out rollup instead of being lost to surrounding terrain.
changedImprovedRegion-level paints persist through save/reload.
changedImprovedFaster zoom — only changed tiles get reprocessed.

Overworld - Map Keeper's Realm changes

changedWorld Size setting — Small / Medium / Large. Same map reads as 300 km, 3,000 km, or 15,000 km across.
addedNew World dialog — name, size, tileset, and live dimensions, all chosen up front.
changedWorld name now shown on the World Selector button.
changedSingle features (villages, castles, walled cities) survive zoom-out rollup instead of being lost to surrounding terrain.
changedRegion-level paints persist through save/reload.

Patch Notes: 063

New

  • Distance Tool — measure between any two hexes; live km readout; press D to toggle.

  • World Size setting — Small / Medium / Large. Same map reads as 300 km, 3,000 km, or 15,000 km across.

  • New World dialog — name, size, tileset, and live dimensions, all chosen up front.

  • World name now shown on the World Selector button.

Improved

  • Single features (villages, castles, walled cities) survive zoom-out rollup instead of being lost to surrounding terrain.

  • Region-level paints persist through save/reload.

  • Faster zoom — only changed tiles get reprocessed.

  • Cleaner group-1 tile expansions across all tilesets; fixed several name typos.

Fixed

  • Shorelines now render correctly on hidden water tiles and against hidden land.

  • Painting at Region zoom no longer errors out the minimap.

  • World name now appears on first load, not just after switching.

Save Format

  • Save format bumped to v14. Older saves still load.

Source

Steam News / 2 May 2026

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