In this update4
Full notes
Full Overworld - Map Keeper's Realm update
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What changed
- Maps
- Gameplay
- UI and audio
- Performance
- Fixes
Overworld - Map Keeper's Realm changes
Patch Notes: 063
New
Distance Tool — measure between any two hexes; live km readout; press D to toggle.
World Size setting — Small / Medium / Large. Same map reads as 300 km, 3,000 km, or 15,000 km across.
New World dialog — name, size, tileset, and live dimensions, all chosen up front.
World name now shown on the World Selector button.
Improved
Single features (villages, castles, walled cities) survive zoom-out rollup instead of being lost to surrounding terrain.
Region-level paints persist through save/reload.
Faster zoom — only changed tiles get reprocessed.
Cleaner group-1 tile expansions across all tilesets; fixed several name typos.
Fixed
Shorelines now render correctly on hidden water tiles and against hidden land.
Painting at Region zoom no longer errors out the minimap.
World name now appears on first load, not just after switching.
Save Format
Save format bumped to v14. Older saves still load.
Source
Changelog.gg summarizes and formats this update. How we read updates.
