In this update8
Full notes
Full Overworld - Map Keeper's Realm update
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What changed
- Workshop
- Maps
- Gameplay
- Fixes
- Performance
Overworld - Map Keeper's Realm changes
Overworld 061 - Publish to Steam Workshop
It's been a long time since I've updated Overworld, but I'm happy to say that I'm back at it again; and I hope to make it the best large world editor you can get.
Over the last few weeks I’ve focused on making it easier to create maps and actually share/play them with others. The biggest change is full Steam Workshop support, so you can publish your maps for the community (and pull Workshop maps back in to tweak and learn from). I’ve also pushed fog-of-war support into the publishing workflow, so what you design—hidden areas, revealed zones, and the way information unfolds—can carry through more reliably when you share your world with your RPG players.
On top of that, there’s new creative fuel with a LOTR tileset, plus a big usability win: mouse map dragging/panning that makes navigating large maps feel much more natural. Along the way I shipped a lot of fixes and polish (rendering, roads/rivers, shoreline/background visuals, input edge cases, and performance), so the editor should feel smoother, more predictable, and less “in your way” as you build.
Check out shoreline rendering:
Steam post image
What changed?
Steam Workshop
Share your maps directly to Steam Workshop
Import Workshop maps from other creators and world builders (like your GM)
Fog of War (publish-ready)
Added fog-of-war workflow for published maps
Redacts POIs, Areas, Labels, and tiles from hidden areas
A fog-of-war "scrim" layer can be enabled/disabled to show revealed spaces
New Content
Added a LOTR tileset (preview)
Change tilesets in Settings
Controls & Usability
Added click-and-drag map movement (pan/drag navigation)
Fixed some cursor focus stealing from input fields
Visuals & Map Readability
Improved coastlines/shorelines and background rendering
Better-looking coastal water in the Original tileset
Improved how roads and rivers render (including across layers)
Performance & Stability
Smoother performance and fewer hitches in larger maps/scenes
General stability and responsiveness improvements
Bug Fixes
Fixed issues with roads/rivers not drawing correctly in some cases
Fixed an annoying spacebar/text input edge case
Many smaller fixes and polish passes across the editor
Fixed expansion rules for tiles projected from Continent to Region
Source
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