Full notes
Full Overload update
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What changed
- Gameplay
- Events
- Performance
- Balance
- UI and audio
- Fixes
Overload changes
We've just released Version 0.7 (Build 83) with lots of good stuff, including a new single-player level, the player ship model, and a ton of smaller changes.
New content
Level 4 (Phoebe Peleus)
New features
New Player Ship Exterior - will still be teaked a bit, but now mostly final
Rear View (not mapped by default, on 'Additional Controls' page of mapping)
Quicksave (Default is F8, saves in last slot. Previously had been combined with Checkpoint Save - now these things are separate)
3rd reticle option
Ambient sounds in story missions
Ability to select which controller is "Primary." The primary controller is the one that controls the menus.
Function Keys can be remapped (Quicksave/Toggle Cockpit F8/F9, etc)
Selection wheel controls can be remapped (Additional Contols Page)
New fastest speed option for the Joystick/Keyboard turn speed
New 'Low' option for Joystick Sensitivity
Joystick/KB Roll Speed (Turn Speed already controls Yaw & Pitch)
Can enter Challenge Mode with less than full loadout (For 2nd+ Primary/ Secondary slot, choose "-none-")
Automap now indicates Energy Centers
Can delete Pilots with a controller
Can quit directly to the Challenge Mode menu to save time when replaying
Can go to the Load Game menu from the SP death screen
Feature changes
Holo-Guide will no longer lead to secret powerups until the player finds them
Holo-Guide no longer in Challenge Mode
Removed "heatmaps" from the automap
Removed the option to change FoV in VR (not needed, and didn't do anything anyway)
Removed Super variants of Guardian, Kraken, & Scourge so their new 'Upgrades' will be a surprise in the final game :)
Tweaks
Optimizations
Weapon & Missile are now called Primary & Secondary
Super Secondary Weapon (Missile) Pickups now give *full
ammo (allowing player to have more than max ammo)
Changed AI in CM so robots engage the player a little faster at the start of the game (to decrease starting lull)
Changed aim on 'first shots' by AI, so the player will get more warning shots and be a little less surprised
Lowered Robot accuracy on Wind Tunnel Exit (was too precise/unfair)
Page Up/Down now wrap for Challenge Mode levels
Added First/Last Page controls to menus that support Page Up/Down.
Added 'Jump to My Score' to in-game leaderbaord.
Made [Cancel] not back out of Automap (caused conflicts, mainly with joysticks and zoom)
Improved robot AI when the player is cloaked
Increased movement in automap by 50%
Tweaked SFX for supers to differentiate them from their regular versions
Fixes
Better fix to the issue with close-spawning in Challenge Mode
Fixed issue with robots getting stuck at exit of wind tunnel
Fixed an issue with the cursor re-centering on changing pages (pgup/pgdn)
Fixed issue where Holo-Guide was listed as the killer in Countdown
Fixed an issue with Reflex & Missile Pods quantum tunneling out of the world
Snipers will no longer 'fall asleep' in Challenge Mode
Cleaned up some timing-related issues with player death
Cryopod Numbers now correspond to normal counting, not computer counting (1, 2, 3,... instead of 0, 1, 2,...)
Fixed an issue with loading old profiles
Fixed an issue preventing the game from starting in Fullscreen
Fixed an issue in which the Saved Game Menu wouldn't render
Fixed an issue with Tarvos that would cause certain parts to disappear/not render
Fixed
Source
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