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Steam News6 October 20178y ago

Major Update: Version 0.7 (Build 83)

We've just released Version 0.7 (Build 83) with lots of good stuff, including a new single-player level, the player ship model, and a ton of smaller changes.

Full notes

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What changed

12 fixes7 additions14 changes5 removals
  • Gameplay
  • Events
  • Performance
  • Balance
  • UI and audio
  • Fixes
addedWe've just released Version 0.7 (Build 83) with lots of good stuff, including a new single-player level, the player ship model, and a ton of smaller changes.
addedNew featuresNew Player Ship Exterior - will still be teaked a bit, but now mostly final
changedNew featuresQuicksave (Default is F8, saves in last slot. Previously had been combined with Checkpoint Save - now these things are separate)
changedNew featuresAmbient sounds in story missions
addedNew featuresNew fastest speed option for the Joystick/Keyboard turn speed
addedNew featuresNew 'Low' option for Joystick Sensitivity

Overload changes

addedWe've just released Version 0.7 (Build 83) with lots of good stuff, including a new single-player level, the player ship model, and a ton of smaller changes.
addedNew Player Ship Exterior - will still be teaked a bit, but now mostly final
changedQuicksave (Default is F8, saves in last slot. Previously had been combined with Checkpoint Save - now these things are separate)
changedAmbient sounds in story missions
addedNew fastest speed option for the Joystick/Keyboard turn speed

We've just released Version 0.7 (Build 83) with lots of good stuff, including a new single-player level, the player ship model, and a ton of smaller changes.

New content

  • Level 4 (Phoebe Peleus)

New features

  • New Player Ship Exterior - will still be teaked a bit, but now mostly final

  • Rear View (not mapped by default, on 'Additional Controls' page of mapping)

  • Quicksave (Default is F8, saves in last slot. Previously had been combined with Checkpoint Save - now these things are separate)

  • 3rd reticle option

  • Ambient sounds in story missions

  • Ability to select which controller is "Primary." The primary controller is the one that controls the menus.

  • Function Keys can be remapped (Quicksave/Toggle Cockpit F8/F9, etc)

  • Selection wheel controls can be remapped (Additional Contols Page)

  • New fastest speed option for the Joystick/Keyboard turn speed

  • New 'Low' option for Joystick Sensitivity

  • Joystick/KB Roll Speed (Turn Speed already controls Yaw & Pitch)

  • Can enter Challenge Mode with less than full loadout (For 2nd+ Primary/ Secondary slot, choose "-none-")

  • Automap now indicates Energy Centers

  • Can delete Pilots with a controller

  • Can quit directly to the Challenge Mode menu to save time when replaying

  • Can go to the Load Game menu from the SP death screen

Feature changes

  • Holo-Guide will no longer lead to secret powerups until the player finds them

  • Holo-Guide no longer in Challenge Mode

  • Removed "heatmaps" from the automap

  • Removed the option to change FoV in VR (not needed, and didn't do anything anyway)

  • Removed Super variants of Guardian, Kraken, & Scourge so their new 'Upgrades' will be a surprise in the final game :)

Tweaks

  • Optimizations

  • Weapon & Missile are now called Primary & Secondary

  • Super Secondary Weapon (Missile) Pickups now give *full

  • ammo (allowing player to have more than max ammo)

  • Changed AI in CM so robots engage the player a little faster at the start of the game (to decrease starting lull)

  • Changed aim on 'first shots' by AI, so the player will get more warning shots and be a little less surprised

  • Lowered Robot accuracy on Wind Tunnel Exit (was too precise/unfair)

  • Page Up/Down now wrap for Challenge Mode levels

  • Added First/Last Page controls to menus that support Page Up/Down.

  • Added 'Jump to My Score' to in-game leaderbaord.

  • Made [Cancel] not back out of Automap (caused conflicts, mainly with joysticks and zoom)

  • Improved robot AI when the player is cloaked

  • Increased movement in automap by 50%

  • Tweaked SFX for supers to differentiate them from their regular versions

Fixes

  • Better fix to the issue with close-spawning in Challenge Mode

  • Fixed issue with robots getting stuck at exit of wind tunnel

  • Fixed an issue with the cursor re-centering on changing pages (pgup/pgdn)

  • Fixed issue where Holo-Guide was listed as the killer in Countdown

  • Fixed an issue with Reflex & Missile Pods quantum tunneling out of the world

  • Snipers will no longer 'fall asleep' in Challenge Mode

  • Cleaned up some timing-related issues with player death

  • Cryopod Numbers now correspond to normal counting, not computer counting (1, 2, 3,... instead of 0, 1, 2,...)

  • Fixed an issue with loading old profiles

  • Fixed an issue preventing the game from starting in Fullscreen

  • Fixed an issue in which the Saved Game Menu wouldn't render

  • Fixed an issue with Tarvos that would cause certain parts to disappear/not render

  • Fixed

Source

Steam News / 6 October 2017

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