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Steam News14 August 20187y ago

Patch 4 (Build 1854)

We're pleased to release the latest & greatest version of Overload. Here's the list of changes for Patch 4, Build 1854. New & Changed Features Added a new multiplayer level: Terminal.

Full notes

Full Overload update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes11 additions4 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Compatibility
addedWe're pleased to release the latest & greatest version of Overload. Here's the list of changes for Patch 4, Build 1854. New & Changed Features
addedAdded a new multiplayer level: Terminal.
addedAdded new graphics options (see second page of Advanced Graphics Options).
addedAdded particle effects to make switches look more interactive.
addedAdded platform identifier icons for MP.
addedAdded some text to clarify successive NG+ runs.

We're pleased to release the latest & greatest version of Overload. Here's the list of changes for Patch 4, Build 1854. New & Changed Features

  • Added a new multiplayer level: Terminal.

  • Added new graphics options (see second page of Advanced Graphics Options).

  • Added particle effects to make switches look more interactive.

  • Added platform identifier icons for MP.

  • Added some text to clarify successive NG+ runs.

  • Hacked "Just Practicing" achievement so it will be awarded for unlocking Insane+ on all CM levels.

  • Updated Rewired input manager to version 1.1.18.0. Provides support for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless.

  • Added 30 Hz option to V-Sync setting.

  • Private Matches now show password in the lobby now (unless it's hidden).

Fixes

  • Fixed an issue with warpers and chunked-out areas.

  • Fixed count-based Achievements on GOG Galaxy.

  • Fixed issue in CM where a robot could be a Variant *AND* a Super.

  • Fixed an issue with fabricated bots being invisible in some cases.

  • Alien secret doors no longer trigger when Flak 'targets' them.

  • Fixed a graphical glitch with Super Powerups after save/load.

  • Fixed an issue where completing Ymirus on NG+ wouldn't properly update saved NG+ values.

  • Fixed an issue where the Super Op warning message could block a the final message in a Secret Level.

  • Fixed a problem with some bots not activating properly after loading a saved game.

  • Added translations for cheat messages and other text.

  • Fixed a couple of minor text issues, including the spelling of "Initiated."

Updates/Fixes in Level Editor Build 34:

  • User level [format] improvements

  • Automatic chunking is now controlled by a export-time flag and not an ifdef

  • Support for reference_guid in Entities of an .overload for overriding with inline prefabs. Use "$INTERNAL$: " as a reference to the entity internally to the overload file

  • Bumped user level version number to 4

  • Added LocalPosition and LocalRotation to the ITransformComponent interface

  • Added UnityEngine.BoneWeight as a native serialized type

  • Added CreateInlinePrefab as a new command for user level files

  • User level support for loading asset bundles for OSX and Linux platforms (in addition to the existing Windows)

  • Updated UnityEngine.Mesh support for colors32, boneWeights, and bindposes

  • More emulated Unity matrix4x4 support and BoneWeight

Source

Steam News / 14 August 2018

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