Full notes
Full Overload update
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What changed
- Gameplay
- UI and audio
- Fixes
- Compatibility
We're pleased to release the latest & greatest version of Overload. Here's the list of changes for Patch 4, Build 1854. New & Changed Features
Added a new multiplayer level: Terminal.
Added new graphics options (see second page of Advanced Graphics Options).
Added particle effects to make switches look more interactive.
Added platform identifier icons for MP.
Added some text to clarify successive NG+ runs.
Hacked "Just Practicing" achievement so it will be awarded for unlocking Insane+ on all CM levels.
Updated Rewired input manager to version 1.1.18.0. Provides support for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless.
Added 30 Hz option to V-Sync setting.
Private Matches now show password in the lobby now (unless it's hidden).
Fixes
Fixed an issue with warpers and chunked-out areas.
Fixed count-based Achievements on GOG Galaxy.
Fixed issue in CM where a robot could be a Variant *AND* a Super.
Fixed an issue with fabricated bots being invisible in some cases.
Alien secret doors no longer trigger when Flak 'targets' them.
Fixed a graphical glitch with Super Powerups after save/load.
Fixed an issue where completing Ymirus on NG+ wouldn't properly update saved NG+ values.
Fixed an issue where the Super Op warning message could block a the final message in a Secret Level.
Fixed a problem with some bots not activating properly after loading a saved game.
Added translations for cheat messages and other text.
Fixed a couple of minor text issues, including the spelling of "Initiated."
Updates/Fixes in Level Editor Build 34:
User level [format] improvements
Automatic chunking is now controlled by a export-time flag and not an ifdef
Support for reference_guid in Entities of an .overload for overriding with inline prefabs. Use "$INTERNAL$: " as a reference to the entity internally to the overload file
Bumped user level version number to 4
Added LocalPosition and LocalRotation to the ITransformComponent interface
Added UnityEngine.BoneWeight as a native serialized type
Added CreateInlinePrefab as a new command for user level files
User level support for loading asset bundles for OSX and Linux platforms (in addition to the existing Windows)
Updated UnityEngine.Mesh support for colors32, boneWeights, and bindposes
More emulated Unity matrix4x4 support and BoneWeight
Source
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