In this update3
Full notes
Full Outworld Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
- Maps
Outworld Station changes
Attention Station Commanders!
Version 0.1.2.7 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
Changes:
New building: Quantum Storage Unit: Feed in items and parts and access them from your Drone's inventory anywhere
New Parts: Quantum Crystals and Quantum Computers
New Building: Centrifuge: Can turn Nuclear Waste into useable Uranium
Added Thai Language
Added Portuguese (Brazil) language
Added Turkish lanaguage
Can now build blueprints onto the top level of your station (hold ALT)
Can now overlap blueprint parts over same-sized buildings
The "Create Blueprint" UI now takes up less screen space
The Mk 2 Smelter now has a 100% output speed increase over the Mk 1
The Module Priority system has been reworked:
All building start at Priority 3
Items will be sent to highest priority buildings first and only to lower priority when full
Can now mass-set priorities using the Multi-Select tool
Can now choose which Module Mk 1/2/3 you want to build when placing a building, and your choice will be saved for the default in future
Added a Item Input Rate readout on modules
Artifact no longer get stuck between two Artifact Analyzers when dropped exactly between them
Can now set item filters on the Drone Inventory and Quantum Storage
Added Credits in main menu
When in REPAIR Mode all damaged modules are now highlighted
You can now chain buildings with multiple pipe connectors together such as Fusion Reactors
Placing pipes now highlights colliding modules
Added an option to remove screen-shakes and radiation glitch effects
Added a Trash All button to containers so you can quickly destroy items inside/destroy them
Added a keyboard shortcut to sort items in your drone or selected/hovered module
Added a hotkey to open/close the Filter Item menu
Added an icon in the Status View for shielded modules
Identical equipment will now be combined in the HUD to take up less space (e.g. Defence Micro Drone)
Exotic matter asteroids now spawn in Junkyard zone
Holding ALT now always shows expanded popups in LINK mode
Added option to lock cursor when middle-mouse panning
Made some changes to the Particle Accelerator power consumption compared to loop length
Mk 2 Smelter item send speed increased to 300 items/min
Now much easier to see if you have insufficient amounts of an item
Can now disable "Freighters Waiting" in the Settings > User Interface menu
Multi-selling lots of buildings now only creates a single pod for leftover items you cannot store in your drone
Servitors will always drop off resources into a destination that has space, or will wait with a message if none are available
Full Module Stun upgrade now makes modules impervious to being stunned
Added 2 x Shield Generator to Crusader parts list
You can now hold SHIFT to quickly LINK modules using the Multi-Select mode
Fixes:
Fixed an issue where having 2 x Depot buildings (e.g. Fuel Bay/Ammo Bay) above each other can grab the current ship
Fixed some Cloud miner Collision
Blueprints with radar dishes no longer appear unconnected in space
Pipe directions now saved in Blueprints correctly (new blueprints only)
Freighter Docks and Wormholes in blueprints are now named correctly when built
Modules no longer appear in Low Power state when built from Blueprint
Throwing an explosive Gasbag Plant at another will now explode both plants
Thumb Mouse Button now shows as "Thumb" in inputs
Fixed an issue when building modules with Upper Layer Hidden enabled not being hidden
Newly spawned asteroids now appear in the map view
Fixed an issue where pipes would show as wrong direction in some situations
Fixed an issue with modules appearing in Low Power mode after being built via Blueprints
You can now select "None" in multi-select mode to reset factory recipes
Invalid modules no longer count towards total build cost when placing a blueprint
Connected buildings no longer highlight when using multi-select mode
Fixed an issue where you could leave parts of your station disconnected
The servitor bot now shows the correct target asteroid type etc
Events no longer clips on the map view (e.g. electromagnetic storm)
Artifacts/asteroids out-of-map-bounds now will be fixed on loading game
Calculator can now accept commas as decimal separators
Source
Changelog.gg summarizes and formats this update. How we read updates.
