What changed
1 fix1 addition4 changes0 removals
changedPatch out today that includes Fast Combat option, separate SFX/Music volume, and makes Zar even more fun to use! Go forth and decimate the wastes! -Trevor
addedFeatures: --Fast Combat option added. Decreases many time delays in combat for those that like faster pace of play. --SFX and Music volume controls now separated --Game Options now have their own overlay --NPCs now have a short period where player cannot talk to them after conversation ends. This should help prevent player from unintentionally running into NPC after just talking with them.
changedWeapons: --Zar crosshair and line markers updated to increase readability and help keep track of end of line --If Zar attack misses, pattern now remains on screen so you don’t have to draw it again - but you never miss, right??? :)
changedPassives: --Updated Misery Eater and Suture Spider description to improve clarity
changedText: --Increased size of quest guidance text in lower left of in-game menu
fixedBugs: --Fixed issue where using adrenaline to gain action did not reset “Low on TIme” cursor status for weapons that cost 2 actions to use --Fixed bad transfer control in Act 4 approach map - put player outside boundaries
OUTTA GAS changes
changedPatch out today that includes Fast Combat option, separate SFX/Music volume, and makes Zar even more fun to use! Go forth and decimate the wastes! -Trevor
addedFeatures: --Fast Combat option added. Decreases many time delays in combat for those that like faster pace of play. --SFX and Music volume controls now separated --Game Options now have their own overlay --NPCs now have a short period where player cannot talk to them after conversation ends. This should help prevent player from unintentionally running into NPC after just talking with them.
changedWeapons: --Zar crosshair and line markers updated to increase readability and help keep track of end of line --If Zar attack misses, pattern now remains on screen so you don’t have to draw it again - but you never miss, right??? :)
changedPassives: --Updated Misery Eater and Suture Spider description to improve clarity
changedText: --Increased size of quest guidance text in lower left of in-game menu
Patch out today that includes Fast Combat option, separate SFX/Music volume, and makes Zar even more fun to use! Go forth and decimate the wastes! -Trevor
v1.0.6 Patch Notes
Features: --Fast Combat option added. Decreases many time delays in combat for those that like faster pace of play. --SFX and Music volume controls now separated --Game Options now have their own overlay --NPCs now have a short period where player cannot talk to them after conversation ends. This should help prevent player from unintentionally running into NPC after just talking with them.
Weapons: --Zar crosshair and line markers updated to increase readability and help keep track of end of line --If Zar attack misses, pattern now remains on screen so you don’t have to draw it again - but you never miss, right??? :)
Passives: --Updated Misery Eater and Suture Spider description to improve clarity
Text: --Increased size of quest guidance text in lower left of in-game menu
Bugs: --Fixed issue where using adrenaline to gain action did not reset “Low on TIme” cursor status for weapons that cost 2 actions to use --Fixed bad transfer control in Act 4 approach map - put player outside boundaries