What changed
1 fix4 additions1 change0 removals
- Gameplay
- UI and audio
- Balance
- Performance
addedUpdate out today that unlocks a deadly new weapon: the chainsaw! Upgrade to leave a long-lasting bleed effect that quickly spreads to drain enemies dry. Plus, a bunch of other cool stuff! Go forth and shred the wastes! -Trevor
addedNew Content: --Chainsaw weapon now unlocks in Act 2!
addedFeatures: --New tutorial UI hints added to explain holster hotkeys, quick items, and passive items --Small white X now appears over weapon crosshair when player misses --Checkbox in Gortymr’s store now allows player to see food items already owned --Checkbox in Dooj’s store now allows player to see level abilities already owned --Added combat “weather” on/off setting as another way to help players experiencing performance issues
changedVisuals: --Damage bubbles now fade out quickly in Fast Combat mode --Small cosmetic updates to some weapon attack crosshairs --Changed color of weapon upgrade dots on holster images to increase readability
addedBalance: --Burn markers (e.g., napalm thrower, napalm grenade) now have 10% chance to spread to nearby tile when burning --Most Napalm Thrower upgrades now increase spread chance of burn markers --Plutonium Rifle now takes two actions instead of one
fixedBugs: --Fixed additional issue with Deep Stone causing crash when Act 4 monster skill used --Fixed issue with one of Jack’s collision boxes causing movement lockup --Fixed issue where settings button remained visible in main menu when load menu opened
OUTTA GAS changes
addedUpdate out today that unlocks a deadly new weapon: the chainsaw! Upgrade to leave a long-lasting bleed effect that quickly spreads to drain enemies dry. Plus, a bunch of other cool stuff! Go forth and shred the wastes! -Trevor
addedNew Content: --Chainsaw weapon now unlocks in Act 2!
addedFeatures: --New tutorial UI hints added to explain holster hotkeys, quick items, and passive items --Small white X now appears over weapon crosshair when player misses --Checkbox in Gortymr’s store now allows player to see food items already owned --Checkbox in Dooj’s store now allows player to see level abilities already owned --Added combat “weather” on/off setting as another way to help players experiencing performance issues
changedVisuals: --Damage bubbles now fade out quickly in Fast Combat mode --Small cosmetic updates to some weapon attack crosshairs --Changed color of weapon upgrade dots on holster images to increase readability
addedBalance: --Burn markers (e.g., napalm thrower, napalm grenade) now have 10% chance to spread to nearby tile when burning --Most Napalm Thrower upgrades now increase spread chance of burn markers --Plutonium Rifle now takes two actions instead of one
Update out today that unlocks a deadly new weapon: the chainsaw! Upgrade to leave a long-lasting bleed effect that quickly spreads to drain enemies dry. Plus, a bunch of other cool stuff! Go forth and shred the wastes! -Trevor
v1.0.7 Update Notes
New Content: --Chainsaw weapon now unlocks in Act 2!
Features: --New tutorial UI hints added to explain holster hotkeys, quick items, and passive items --Small white X now appears over weapon crosshair when player misses --Checkbox in Gortymr’s store now allows player to see food items already owned --Checkbox in Dooj’s store now allows player to see level abilities already owned --Added combat “weather” on/off setting as another way to help players experiencing performance issues
Visuals: --Damage bubbles now fade out quickly in Fast Combat mode --Small cosmetic updates to some weapon attack crosshairs --Changed color of weapon upgrade dots on holster images to increase readability
Balance: --Burn markers (e.g., napalm thrower, napalm grenade) now have 10% chance to spread to nearby tile when burning --Most Napalm Thrower upgrades now increase spread chance of burn markers --Plutonium Rifle now takes two actions instead of one
Bugs: --Fixed additional issue with Deep Stone causing crash when Act 4 monster skill used --Fixed issue with one of Jack’s collision boxes causing movement lockup --Fixed issue where settings button remained visible in main menu when load menu opened