What changed
1 fix1 addition3 changes0 removals
changedFeatures: --Pressing Shift while buying ammo and some utility items will now buy the maximum amount the player can afford --Jack now has a visibility highlight when moving behind foreground walls in the map - the star of the show always has to be visible! :)
changedVisuals: --Minor change to up/down menu arrow --Minor cosmetic updates to some weapon crosshairs
addedText: --Added tool tip text for player adrenaline gauge and stat bonus tracker --Added text to bonus food item descriptions to make it clearer their effect is permanent --Added text to knife holster description and store upgrade descriptions to make it clearer monster meat yield bonus is passive --Mutant Gauntlet store description now says “Fist Pattern” instead of “Punch Pattern” --Mutant Gauntlet holster description now refers to “left/right fist” pattern instead of “mirror pattern” to increase clarity --Tool tip text for some dashboard elements should now show with buffer from screen edge --Added % values to Ballistic Shield item holster description
changedPassives: --Ballistic Shield Dodge debuff decreased from 10% to 5%
fixedBugs: --Fixed issue where Quake Cannon weapon would disappear from store. Weapon should now show up for players who experienced bug in previous build. --Fixed issue where Act 4 miniboss could drop key in inaccessible location --When Auto Holster or Auto Pouch equipped, tool tip text when hovering over affected weapon/item holster now correctly reads “Free Swap” instead of “-1 TU” --Fixed issue where monster accessory item in final boss battle was incorrectly affecting player stat modifiers
Passives: --Ballistic Shield Dodge debuff10%→5%↓Passives: --Ballistic Shield Dodge debuff decreased, nerfOUTTA GAS changes
changedFeatures: --Pressing Shift while buying ammo and some utility items will now buy the maximum amount the player can afford --Jack now has a visibility highlight when moving behind foreground walls in the map - the star of the show always has to be visible! :)
changedVisuals: --Minor change to up/down menu arrow --Minor cosmetic updates to some weapon crosshairs
addedText: --Added tool tip text for player adrenaline gauge and stat bonus tracker --Added text to bonus food item descriptions to make it clearer their effect is permanent --Added text to knife holster description and store upgrade descriptions to make it clearer monster meat yield bonus is passive --Mutant Gauntlet store description now says “Fist Pattern” instead of “Punch Pattern” --Mutant Gauntlet holster description now refers to “left/right fist” pattern instead of “mirror pattern” to increase clarity --Tool tip text for some dashboard elements should now show with buffer from screen edge --Added % values to Ballistic Shield item holster description
changedPassives: --Ballistic Shield Dodge debuff decreased from 10% to 5%
fixedBugs: --Fixed issue where Quake Cannon weapon would disappear from store. Weapon should now show up for players who experienced bug in previous build. --Fixed issue where Act 4 miniboss could drop key in inaccessible location --When Auto Holster or Auto Pouch equipped, tool tip text when hovering over affected weapon/item holster now correctly reads “Free Swap” instead of “-1 TU” --Fixed issue where monster accessory item in final boss battle was incorrectly affecting player stat modifiers
v1.0.5 Patch Notes
Features: --Pressing Shift while buying ammo and some utility items will now buy the maximum amount the player can afford --Jack now has a visibility highlight when moving behind foreground walls in the map - the star of the show always has to be visible! :)
Monsters: --Small balances to final boss fight
Visuals: --Minor change to up/down menu arrow --Minor cosmetic updates to some weapon crosshairs
Text: --Added tool tip text for player adrenaline gauge and stat bonus tracker --Added text to bonus food item descriptions to make it clearer their effect is permanent --Added text to knife holster description and store upgrade descriptions to make it clearer monster meat yield bonus is passive --Mutant Gauntlet store description now says “Fist Pattern” instead of “Punch Pattern” --Mutant Gauntlet holster description now refers to “left/right fist” pattern instead of “mirror pattern” to increase clarity --Tool tip text for some dashboard elements should now show with buffer from screen edge --Added % values to Ballistic Shield item holster description
Passives: --Ballistic Shield Dodge debuff decreased from 10% to 5%
Bugs: --Fixed issue where Quake Cannon weapon would disappear from store. Weapon should now show up for players who experienced bug in previous build. --Fixed issue where Act 4 miniboss could drop key in inaccessible location --When Auto Holster or Auto Pouch equipped, tool tip text when hovering over affected weapon/item holster now correctly reads “Free Swap” instead of “-1 TU” --Fixed issue where monster accessory item in final boss battle was incorrectly affecting player stat modifiers