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Steam News18 May 20206y ago

v1.0.5 Patch Out

v1.0.5 Patch Notes Features: --Pressing Shift while buying ammo and some utility items will now buy the maximum amount the player can afford --Jack now has a visibility highlight when moving behind foreground walls in t

Full notes

Full OUTTA GAS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Maps
  • Store
  • Balance
changedFeatures: --Pressing Shift while buying ammo and some utility items will now buy the maximum amount the player can afford --Jack now has a visibility highlight when moving behind foreground walls in the map - the star of the show always has to be visible! :)
changedVisuals: --Minor change to up/down menu arrow --Minor cosmetic updates to some weapon crosshairs
addedText: --Added tool tip text for player adrenaline gauge and stat bonus tracker --Added text to bonus food item descriptions to make it clearer their effect is permanent --Added text to knife holster description and store upgrade descriptions to make it clearer monster meat yield bonus is passive --Mutant Gauntlet store description now says “Fist Pattern” instead of “Punch Pattern” --Mutant Gauntlet holster description now refers to “left/right fist” pattern instead of “mirror pattern” to increase clarity --Tool tip text for some dashboard elements should now show with buffer from screen edge --Added % values to Ballistic Shield item holster description
changedPassives: --Ballistic Shield Dodge debuff decreased from 10% to 5%
fixedBugs: --Fixed issue where Quake Cannon weapon would disappear from store. Weapon should now show up for players who experienced bug in previous build. --Fixed issue where Act 4 miniboss could drop key in inaccessible location --When Auto Holster or Auto Pouch equipped, tool tip text when hovering over affected weapon/item holster now correctly reads “Free Swap” instead of “-1 TU” --Fixed issue where monster accessory item in final boss battle was incorrectly affecting player stat modifiers
Passives: --Ballistic Shield Dodge debuff10%5%Passives: --Ballistic Shield Dodge debuff decreased, nerf

OUTTA GAS changes

changedFeatures: --Pressing Shift while buying ammo and some utility items will now buy the maximum amount the player can afford --Jack now has a visibility highlight when moving behind foreground walls in the map - the star of the show always has to be visible! :)
changedVisuals: --Minor change to up/down menu arrow --Minor cosmetic updates to some weapon crosshairs
addedText: --Added tool tip text for player adrenaline gauge and stat bonus tracker --Added text to bonus food item descriptions to make it clearer their effect is permanent --Added text to knife holster description and store upgrade descriptions to make it clearer monster meat yield bonus is passive --Mutant Gauntlet store description now says “Fist Pattern” instead of “Punch Pattern” --Mutant Gauntlet holster description now refers to “left/right fist” pattern instead of “mirror pattern” to increase clarity --Tool tip text for some dashboard elements should now show with buffer from screen edge --Added % values to Ballistic Shield item holster description
changedPassives: --Ballistic Shield Dodge debuff decreased from 10% to 5%
fixedBugs: --Fixed issue where Quake Cannon weapon would disappear from store. Weapon should now show up for players who experienced bug in previous build. --Fixed issue where Act 4 miniboss could drop key in inaccessible location --When Auto Holster or Auto Pouch equipped, tool tip text when hovering over affected weapon/item holster now correctly reads “Free Swap” instead of “-1 TU” --Fixed issue where monster accessory item in final boss battle was incorrectly affecting player stat modifiers

v1.0.5 Patch Notes

Features: --Pressing Shift while buying ammo and some utility items will now buy the maximum amount the player can afford --Jack now has a visibility highlight when moving behind foreground walls in the map - the star of the show always has to be visible! :)

Monsters: --Small balances to final boss fight

Visuals: --Minor change to up/down menu arrow --Minor cosmetic updates to some weapon crosshairs

Text: --Added tool tip text for player adrenaline gauge and stat bonus tracker --Added text to bonus food item descriptions to make it clearer their effect is permanent --Added text to knife holster description and store upgrade descriptions to make it clearer monster meat yield bonus is passive --Mutant Gauntlet store description now says “Fist Pattern” instead of “Punch Pattern” --Mutant Gauntlet holster description now refers to “left/right fist” pattern instead of “mirror pattern” to increase clarity --Tool tip text for some dashboard elements should now show with buffer from screen edge --Added % values to Ballistic Shield item holster description

Passives: --Ballistic Shield Dodge debuff decreased from 10% to 5%

Bugs: --Fixed issue where Quake Cannon weapon would disappear from store. Weapon should now show up for players who experienced bug in previous build. --Fixed issue where Act 4 miniboss could drop key in inaccessible location --When Auto Holster or Auto Pouch equipped, tool tip text when hovering over affected weapon/item holster now correctly reads “Free Swap” instead of “-1 TU” --Fixed issue where monster accessory item in final boss battle was incorrectly affecting player stat modifiers

Source

Steam News / 18 May 2020

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