Full notes
Full Outright update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Changed the structure of levels 3, 5, 6 slightly
Removed the fog at level 6
Changed the shape of enemy energy shields
Increased the size of knockback animation for Boss 5
Removed the sound of taking damage from Boss 5 knockback while parrying
Added Boss 5 knockback warning animation
Added Boss 6 materialize warning animation
Added Boss 6 melee attack warning animation
The stamina bar is better synchronized with the parry and dash cooldowns
Fixed animation bug for red ninjas on level 4
Fixed a bug that caused Boss 6 patterns to overlap
Fixed a bug that could allow to restore health after the death of a character
Fixed a bug that could allow to return 2 health points for one use of LIFESTEAL
Fixed a bug that caused the amplitudes of the jump and knockback were summed up
Source
Changelog.gg summarizes and formats this update. How we read updates.
