HomeGamesUpdatesPricingMethodology
Steam News18 May 20206y ago

Outpost 1.6: Fortifications

New Buildings: Traps The building arsenal has been expanded with 3 new buildings: the Mudpool, Stick Trap and Barbed Wire! They all function as a barricade that will slow down (and sometimes damage!

In this update7

Full notes

Full Outpost update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions11 changes2 removals
  • Balance
  • Maps
  • Gameplay
  • UI and audio
  • Events
  • Fixes
addedNew Buildings: TrapsThe building arsenal has been expanded with 3 new buildings: the Mudpool , Stick Trap and Barbed Wire ! They all function as a barricade that will slow down (and sometimes damage!) enemies that walk over it.
changedBerry BushesYou'll now find Berry Bushes scattered across the map as a rare spawn. You can collect them to replenish your energy a maximum of once per day. Choose carefully, because they do not respawn!
changedBow DamageThese talents will increase your bow's damage by how much energy you have left. Will you save up your energy for extra damage?
removedSmall ChangesTalents that you can not afford are no longer highlighted
changedSmall ChangesThere is now water around the map edges
addedSmall ChangesYou can now also move by right clicking on the minimap
Bonus damage23Bonus damage increased, buffSlow amount10%/20%/30%/40%/50%8%/16%/24%/32%/40%Slow amount decreased, nerf

Outpost changes

addedThe building arsenal has been expanded with 3 new buildings: the Mudpool , Stick Trap and Barbed Wire ! They all function as a barricade that will slow down (and sometimes damage!) enemies that walk over it.
changedYou'll now find Berry Bushes scattered across the map as a rare spawn. You can collect them to replenish your energy a maximum of once per day. Choose carefully, because they do not respawn!
changedThese talents will increase your bow's damage by how much energy you have left. Will you save up your energy for extra damage?
removedTalents that you can not afford are no longer highlighted
changedThere is now water around the map edges

New Buildings: Traps

The building arsenal has been expanded with 3 new buildings: the Mudpool, Stick Trap and Barbed Wire! They all function as a barricade that will slow down (and sometimes damage!) enemies that walk over it.

Berry Bushes

You'll now find Berry Bushes scattered across the map as a rare spawn. You can collect them to replenish your energy a maximum of once per day. Choose carefully, because they do not respawn!

New Talents

Bow Damage

These talents will increase your bow's damage by how much energy you have left. Will you save up your energy for extra damage?

Berry Bushes

These talents will increase the amount of energy you get from harvesting a Berry Bush.

Small Changes

  • Talents that you can not afford are no longer highlighted

  • There is now water around the map edges

  • SHIFT Building is now mentioned in the tutorial

  • You can now also move by right clicking on the minimap

  • Collecting Stone/Chests/Runestones now affects the minimap

  • The options menu can now be accessed in-game

  • You can now disable automatic equipment swap in the options

  • Quitting now has a confirmation message

  • You can now examine (alt-click by default) the shrine for more info on damage and shields

  • There is now a button to reset all progress

  • Gathering stone and wood now has some new visuals and sound effects

Balance Changes

Item Rewards

For item rewards, the game now counts the last completed night instead of the last reached night. This means you'll start getting Mythic items once you beat night 50, not once you reach it.

In addition, you'll now receive up to 3 items, up from 2.

Steam Engine

Bonus damage increased from 2 to 3.

Winter Talent

Slow amount decreased from 10% / 20% / 30% / 40% / 50% to 8% / 16% / 24% / 32% / 40%.

Item Traits

The following changes only count for new items. When a bonus is improved by X%, we mean that the amount you get compared to the previous amount is, on average, X% higher. For example, Items that gave +50% chest loot will now give +65% chest loot, making it a 30% increase compared to the previous amount.

Chest Spawn Rate

average bonus increased by 30% .

Chest Rewards

average bonus increased by 30% .

Free Wood Per Day

average bonus increased by 30% .

Free Stone Per Day

average bonus increased by 20% .

Raccoons

Early game players are having difficulties getting going. We don't want to be so harsh in the early levels, so we are reducing the Raccoon's strength by reducing their hitpoints from 2 to 1.

Bugfixes

  • Lodestones no longer break every so often

  • Fixed an issue where chest and runestone minimap markings were incorrect

  • Fixed an issue where an item's 4th mythic trait would not display in the menu

  • Examine turret damage now correctly includes item bonuses

  • Fixed an issue where the game-over screen would not display correctly on lower resolutions

Source

Steam News / 18 May 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.