Full notes
Full Outnumbered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
Another round of smaller changes to improve the game based on your valuable feedback! There's a focus on issues that can get addressed quickly right now. Please let me know if there's still something broken and didn't get addressed yet (Note: Only technically, balancing issues need more time and testing)
Changelog
- AddedSuppress Passive Firing, allows to space out passive firing of e.g. three equipped auto turrets. ( How: To suppress passive slot 1 from firing just hold the enable auto fire 1 button and release the button to continue firing, Note: The ingame tutorial/description is currently missing and will get added at a later point)
- LeaderboardNew Highscores will include and display information about the used active and passive systems.
Color Customization: Added Bloom, Anamorphic Flare and Color Grading options.
- TestAdded basic Steam Stats
- SettingsAdded Mouse Cursor Guide Visibility Slider
- SettingsAdded Bold Crosshair Option
- UIAdded simple Teleport arrival indicator
- UIAdded ingame system level indicator
UI: Ingame Indicators now share crosshair color
- FixedUI Scale Slider minigame ^^ (Added apply button)
- Splash ScreenChanged due to License downgrade
Quick Fix: Doomsday Missile → 0.5s of collision ignore after launch (Note: There are more changes planned which take more time)
Increased attraction speed of small globes by 10%
Source
Changelog.gg summarizes and formats this update. How we read updates.
