Full notes
Full Outbreak Island update
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Repeated intro
Hey everyone! This update introduces a brand-new location, the first NPC with basic dialogue, a money & trading system, new farm items, and lots of quality-of-life improvements. Let’s jump in:
What changed
- Gameplay
- Compatibility
- Events
- Fixes
- Performance
New Location: Goodwin Farm
Explore a fresh new area added to the world.
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New NPC: Edward Goodwin (BETA)
First NPC is now in the game! Edward works at the Goodwin Farm and comes with a basic dialogue system. For now, he can: Give 2 quests, Trade items (Buy/Sell), Provide information This is a simple foundation, but it opens the door for many upcoming characters.
New Trade System
You can now buy and sell various items.
Money System Added
A new money icon appears in your inventory showing how much currency you have.
Quests & Challenges
Quest and Challenge menus redesigned: improved fonts, categories moved to the right, and Active / Completed quests are now split into separate sections.
New quest categories added: farming, fishing, hunting, and more (visible inside each quest info box).
Added new quest items: Edgar’s backpack and several new resource items.
New Items & Farming Additions
-New items: Honey, Bees, Honey Toast, Wax Scraper, and more.
-New farm buildable: Bee Hives — you can now build them on your farm and collect honey.
-Added a quest guiding you to build your first bee hive.
Animals (Not interactable for now)
-Added chickens and horses to the world. Note: They’re not interactable yet — I’m actively working on behavior, interactions, and future systems.
World & Visual Improvements
-Polished visuals in several areas.
-Increased loading distance in the Canyon location.
-Added more sleeping tents around the world.
-Added a storage box at the Fishing Village pier.
Added Toggle Sprint option.
Smaller Fixes
-Fishing nets now save/load correctly.
-Fixed fishing net text (no more “No Bait” when bait is actually there).
-Small collision fixes.
-Improved game intro illustrations.
-Fixed Engineer Skill issue where the requirement sometimes stayed active even after learning the skill.
Sneak Peek: What I’m Working on
Here’s a small devlog of what’s coming:
-More NPCs
-More animals
-Wild bears, wolves
-New locations
-Horse riding system
-Ability to build a chicken coop and harvest eggs
-And more!
Also: I’m collecting all your bug reports, comments, and crash logs. Still investigating some crash cases and the EOS SDK DLL issue — the game doesn’t use Epic Online Services, so I’m trying to understand why the DLL is included (possibly related to the Supporter Pack DLC). Looking into it!
Thank you all for your support, feedback, reviews, and bug reports — it really helps a lot! I’ll keep polishing the game, fixing issues, and building new content for upcoming updates.
Source
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