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Steam News18 July 202622d ago

Devlog - July 2026

Hey everyone! First of all, thank you so much for playing the game and for taking the time to report bugs and share your feedback. I read everything, even if I can't reply to every message.

In this update5

Full notes

Full Outbreak Island update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

1 fix8 additions2 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • Performance
fixedBugsI know about the current issues, including the farming station not working properly, collision problems, loot spawning bugs, balance issues, and a few other things you've reported. These are already on my list, and I'm actively working on fixes. You can expect them to be addressed in the next updates.
addedNew EnemiesIn the nearest update, I'm planning to add 1–2 completely new enemy types. By the time the full game releases, I'd love to have at least 10 unique enemy types , plus several boss fights.
addedNew Island AreaWork on the new part of the map is going really well!
addedNew Island AreaThe new island is planned to be roughly the same size as the current playable area and will include lots of new places to explore.
addedNew Island AreaNew NPCs
changedNew Island AreaThe map itself is almost finished. Right now I'm focusing on filling it with quests, characters, rewards, and all the fun content that makes exploration worthwhile.

Outbreak Island changes

fixedI know about the current issues, including the farming station not working properly, collision problems, loot spawning bugs, balance issues, and a few other things you've reported. These are already on my list, and I'm actively working on fixes. You can expect them to be addressed in the next updates.
addedIn the nearest update, I'm planning to add 1–2 completely new enemy types. By the time the full game releases, I'd love to have at least 10 unique enemy types , plus several boss fights.
addedWork on the new part of the map is going really well!
addedThe new island is planned to be roughly the same size as the current playable area and will include lots of new places to explore.
addedNew NPCs

First of all, thank you so much for playing the game and for taking the time to report bugs and share your feedback. I read everything, even if I can't reply to every message.

Bugs

I know about the current issues, including the farming station not working properly, collision problems, loot spawning bugs, balance issues, and a few other things you've reported. These are already on my list, and I'm actively working on fixes. You can expect them to be addressed in the next updates.

New Enemies

I've also been working on expanding the variety of enemies.

My goal is to make combat feel much more interesting by introducing enemies with different behaviors and roles. I want to have melee enemies, ranged attackers, fast and aggressive enemies, slow but powerful ones, poisonous creatures, robotic enemies, and many more.

In the nearest update, I'm planning to add 1–2 completely new enemy types. By the time the full game releases, I'd love to have at least 10 unique enemy types, plus several boss fights.

New Island Area

Work on the new part of the map is going really well!

The new island is planned to be roughly the same size as the current playable area and will include lots of new places to explore.

Here's what you can expect:

  • 15+ story quests

  • Side quests

  • Notes and lore

  • New NPCs

  • Hidden locations

  • And plenty more surprises

The map itself is almost finished. Right now I'm focusing on filling it with quests, characters, rewards, and all the fun content that makes exploration worthwhile.

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New Crafting Progression

The new island will also introduce new crafting mechanics.

You'll be able to explore a huge crater to mine a new type of ore. After collecting it, you'll process it through two brand-new crafting stations:

  • Extractor – extracts valuable crystals from the ore.

  • Grinder – turns those crystals into a special crafting material.

These new resources will be required for crafting some of the new equipment and items available later in the game.

About the Recent Reviews and AI

I also wanted to briefly address the recent negative reviews regarding AI usage.

Following community feedback (and Steam's requirements), I've added an AI disclosure to the Steam page.

Please, if possible, don't send reports or leave negative reviews solely because of the disclosure. They genuinely hurt the game's visibility, and I've already received strikes from Steam because of the situation.

I'm developing this game completely on my own, and I'm doing my best to make it the best game I can.

The AI tools I use are primarily development assistants—for things like debugging, syntax checking, and code optimization. If AI-generated placeholder content is ever used during development, I replace it with handmade assets, original art, sounds, or other custom content as soon as I can. My goal has always been to create a game with its own identity, and I continue improving it with every update.

Thank you all for your patience, bug reports, suggestions, and support. Every update gets the game closer to the experience I originally envisioned, and I couldn't do it without this amazing community.

See you in the next update!

Source

Steam News / 18 July 2026

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