Full notes
Full Out of Oblivion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Thanks to all those who buy the game! When I have time and desire, I will make more updates for the game. There are plans to improve the hangar location, because I think it's a little boring. I'm also thinking about how to fix AI spawns, which sometimes get stuck in the ground, but again, when I have the time and desire to do all this.
-Improved location "Sewer"
-Improved the screams of demons, talking robots. These sounds will now be muted if there is an obstacle in front of them. -Added a new location on the sewer level -Added branches to ivy
-Fixed demons not making sounds -Fixed some AI spawning in the sewers -Fixed floor textures in sewers -Fixed the texture of the monitor in the sewer -Fixed textures of some beams in the sewers -Fixed sleeves at the sewer level -Fixed illogical moments in the location "Sewerage" -Fixed sewer doors that AI could not pass -Fixed ceiling on sewer level -Fixed the floor in the control center -Fixed stairs in 6 locations -Fixed a box in 6 locations -Fixed lighting of some bulbs in Sector A -Fixed door handles on the final location -Fixed wall in the final location -Fixed the texture of one of the ropes in the hangar
-Changed the location of some items at levels -Reduced enemies during wave 3 by 4 -Removed the sound of knocking on the door when pressing the right mouse button
Source
Changelog.gg summarizes and formats this update. How we read updates.
