Another thanks to all those who bought the game! Thanks to this, I was able to replace favorite sounds of walking on a metal surface. Enjoy! 1.
Full notes
Full Out of Oblivion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition3 changes0 removals
UI and audio
Gameplay
Fixes
changedAnother thanks to all those who bought the game! Thanks to this, I was able to replace favorite sounds of walking on a metal surface. Enjoy!
changedChanged the sound of walking on a metal surface
changedImproved location "Warehouse"
addedAdded new rooms at the location "Warehouse" -Improved final location -Improved the hitbox of taking the medkit
fixedFixed item pickup tutorial that could be skipped -Fixed lighting on containers in the "Warehouse" location -Fixed decal in the location "Warehouse" -Fixed the texture of the rope in the location "Warehouse" -Fixed objects that displayed the wrong effect of a bullet hit -Fixed places on the sewer level that could give the player an advantage over the AI -Fixed bulbs in Sector A -Fixed floor and walls in Sector A -Fixed a beam at the sewer level -Fixed a wall in the "Transit" location
Out of Oblivion changes
changedAnother thanks to all those who bought the game! Thanks to this, I was able to replace favorite sounds of walking on a metal surface. Enjoy!
changedChanged the sound of walking on a metal surface
changedImproved location "Warehouse"
addedAdded new rooms at the location "Warehouse" -Improved final location -Improved the hitbox of taking the medkit
fixedFixed item pickup tutorial that could be skipped -Fixed lighting on containers in the "Warehouse" location -Fixed decal in the location "Warehouse" -Fixed the texture of the rope in the location "Warehouse" -Fixed objects that displayed the wrong effect of a bullet hit -Fixed places on the sewer level that could give the player an advantage over the AI -Fixed bulbs in Sector A -Fixed floor and walls in Sector A -Fixed a beam at the sewer level -Fixed a wall in the "Transit" location
Another thanks to all those who bought the game! Thanks to this, I was able to replace favorite sounds of walking on a metal surface. Enjoy!
1.3
-Changed the sound of walking on a metal surface
-Improved location "Warehouse"
-Added new rooms at the location "Warehouse" -Improved final location -Improved the hitbox of taking the medkit
-Fixed item pickup tutorial that could be skipped -Fixed lighting on containers in the "Warehouse" location -Fixed decal in the location "Warehouse" -Fixed the texture of the rope in the location "Warehouse" -Fixed objects that displayed the wrong effect of a bullet hit -Fixed places on the sewer level that could give the player an advantage over the AI -Fixed bulbs in Sector A -Fixed floor and walls in Sector A -Fixed a beam at the sewer level -Fixed a wall in the "Transit" location
-Now in electrical boxes you can see wires and switches (which still don't do anything)